Grineer
Captain Vor
Grineer officer serving the Twin Queens and the first boss most Tenno meet. Armed with a Seer and his Cronus, he teleports, drops mines and shields himself on Mercury, and returns later on Ceres.
Details
Health900
Shield900
Armor250
Base level1
Codex scans3
Where to find it
- Planets
- Mercury, Ceres
- Tilesets
- Grineer Asteroid, Grineer Shipyard
- Missions
- Assassination, Tolstoj, Exta
Defenses
| Shield | 900 | Impact +75%, Cold +75%, Magnetic 0%, Puncture -50%, Radiation -50% |
| Alloy Armor | 250 | Puncture +50%, Cold +50%, Radiation 0%, Slash -75%, Electricity -75%, Magnetic -75% |
| Cloned Flesh | 900 | Slash +50%, Heat +50%, Viral 0%, Impact -50%, Gas -75% |
Drops
| Item | Rarity | Chance |
|---|---|---|
| Cronus Blueprint Cronus Blueprint | Common | 1 % |
| Vitality | Uncommon | 0.25 % |
| Quickdraw | Uncommon | 0.25 % |
| Slip Magazine | Uncommon | 0.25 % |
| Heated Charge | Uncommon | 0.11 % |
| Gunslinger | Uncommon | 0.11 % |
| Intensify | Rare | 0.02 % |
History · 20
Lines from the official update notes that mention this entry.
- FixedFixed bad reflections and flickering on glass in the Captain Vor boss fight mission.
- ChangedMoved the “release the lockdown” console closer to the doors upon exiting the Captain Vor fight and made it a single button interaction instead of needing to hack it.
- ChangedUpdated Captain Vor’s ability SFX.
- ChangedCaptain Vor Difficulty Changes:
- ChangedRemoved the old damage attenuation (that we no longer use) from Captain Vor and increased his Shields to improve the combat duration.
- ChangedRemoved Status Effects from Captain Vor’s weapons and abilities.
- ChangedImproved Captain Vor’s beam VFX.
- ChangedHeld weapons are now hidden during Captain Vor’s intro cutscene.
- FixedFixed the VFX of the glyphs in the Steel Path Captain Vor mission disappearing after activating them.
- FixedFixed Captain Vor’s Janus Key using the wrong material (it didn’t look gold as intended).
- FixedFixed Captain Vor’s arena being inaccessible after a Host Migration occurs during the boss introduction cinematic.
- FixedFixed getting stuck behind the door to the second stage in the Captain Vor fight if a host migration occurred after completing the first stage but before you entered the door.
- FixedFixed Hard Mode Captain Vor turning permanently invulnerable when a Host Migration occurs while he activates his first shielded phase.
- FixedFixed enemies teleporting outside of Captain Vor’s arena during phase 2 of the fight.
- ChangedImproved the targeting of mini orbs spawned during the Captain Vor fight.
- ChangedFixed the electrical orbs spawned in the Captain Vor fight being invisible and invincible to Clients.
- ChangedCaptain Vor, master of the Janus Key, has received a rework. Since he is a new Tenno’s first introduction to Warframe bosses, our goal is to make his fight more dynamic without being too punishing for new players. This write-up is dedicated to the Normal Path version of his fight; he may have a few more tricks up his sleeve for those who focus.
- FixedCaptain Vor Rework
- ChangedThis is a remnant of an older Warframe system that scaled difficulty based on your Mod loadout. As a result, enemies like Captain Vor might be anywhere from level 10 to 30, depending on how “powerful” your equipped Mods were during your encounter.
- ChangedOn defeat, Captain Vor will drop Rune Marrow and has a chance to drop the Vor Sigil.
12 older updates
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