CodexWarframe database
Grineer

Captain Vor

Grineer officer serving the Twin Queens and the first boss most Tenno meet. Armed with a Seer and his Cronus, he teleports, drops mines and shields himself on Mercury, and returns later on Ceres.

Details

Health900
Shield900
Armor250
Base level1
Codex scans3

Where to find it

Planets
Mercury, Ceres
Tilesets
Grineer Asteroid, Grineer Shipyard
Missions
Assassination, Tolstoj, Exta

Weapons used

Seer, Cronus

Defenses

Shield900Impact +75%, Cold +75%, Magnetic 0%, Puncture -50%, Radiation -50%
Alloy Armor250Puncture +50%, Cold +50%, Radiation 0%, Slash -75%, Electricity -75%, Magnetic -75%
Cloned Flesh900Slash +50%, Heat +50%, Viral 0%, Impact -50%, Gas -75%

Drops

ItemRarityChance
Cronus Blueprint Cronus BlueprintCommon1 %
VitalityUncommon0.25 %
QuickdrawUncommon0.25 %
Slip MagazineUncommon0.25 %
Heated ChargeUncommon0.11 %
GunslingerUncommon0.11 %
IntensifyRare0.02 %

History · 20

Lines from the official update notes that mention this entry.

    • FixedFixed bad reflections and flickering on glass in the Captain Vor boss fight mission.
    • ChangedMoved the “release the lockdown” console closer to the doors upon exiting the Captain Vor fight and made it a single button interaction instead of needing to hack it.
    • ChangedUpdated Captain Vor’s ability SFX.
    • ChangedCaptain Vor Difficulty Changes:
    • ChangedRemoved the old damage attenuation (that we no longer use) from Captain Vor and increased his Shields to improve the combat duration.
    • ChangedRemoved Status Effects from Captain Vor’s weapons and abilities.
    • ChangedImproved Captain Vor’s beam VFX.
    • ChangedHeld weapons are now hidden during Captain Vor’s intro cutscene.
    • FixedFixed the VFX of the glyphs in the Steel Path Captain Vor mission disappearing after activating them.
    • FixedFixed Captain Vor’s Janus Key using the wrong material (it didn’t look gold as intended).
    • FixedFixed Captain Vor’s arena being inaccessible after a Host Migration occurs during the boss introduction cinematic.
    • FixedFixed getting stuck behind the door to the second stage in the Captain Vor fight if a host migration occurred after completing the first stage but before you entered the door.
    • FixedFixed Hard Mode Captain Vor turning permanently invulnerable when a Host Migration occurs while he activates his first shielded phase.
    • FixedFixed enemies teleporting outside of Captain Vor’s arena during phase 2 of the fight.
    • ChangedImproved the targeting of mini orbs spawned during the Captain Vor fight.
    • ChangedFixed the electrical orbs spawned in the Captain Vor fight being invisible and invincible to Clients.
    • ChangedCaptain Vor, master of the Janus Key, has received a rework. Since he is a new Tenno’s first introduction to Warframe bosses, our goal is to make his fight more dynamic without being too punishing for new players. This write-up is dedicated to the Normal Path version of his fight; he may have a few more tricks up his sleeve for those who focus.
    • FixedCaptain Vor Rework
    • ChangedThis is a remnant of an older Warframe system that scaled difficulty based on your Mod loadout. As a result, enemies like Captain Vor might be anywhere from level 10 to 30, depending on how “powerful” your equipped Mods were during your encounter.
    • ChangedOn defeat, Captain Vor will drop Rune Marrow and has a chance to drop the Vor Sigil.
12 older updates
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