Grineer
Napalm
Creates fire hazards
Details
Health600
Shield0
Armor500
Defenses
| Alloy Armor | 500 | Puncture +50%, Cold +50%, Radiation 0%, Slash -75%, Electricity -75%, Magnetic -75% |
| Cloned Flesh | 600 | Slash +50%, Heat +50%, Viral 0%, Impact -50%, Gas -75% |
Drops
| Item | Rarity | Chance |
|---|---|---|
| Enhanced Vitality | Uncommon | 0.25 % |
| Point Strike | Uncommon | 0.25 % |
| Insulation | Uncommon | 0.25 % |
| Ammo Stock | Rare | 0.06 % |
| Rending Crane | Rare | 0.06 % |
| Gunslinger | Rare | 0.06 % |
| 50 Endo | Rare | 0.06 % |
| Rage | Rare | 0.02 % |
History · 3
Lines from the official update notes that mention this entry.
- ChangedUpdated Entropy Burst and Napalm Grenade’s descriptions to clarify that it applies after Mods like Rifle Aptitude by changing “Base Status Chance” to “Final Status Chance”.
- ChangedFixed flame trail behind rocket to persist for life of projectile (trail was disappearing after 5s of flight time, making it very hard to see the Napalm).
- FixedFixed Grineer Napalm and Scorch’s targeting/shooting you through walls.