Grineer
Drahk Master
Summons Drahk to fight for it
Details
Health500
Shield0
Armor200
Base level12
Codex scans5
Weapons used
Defenses
| Ferrite Armor | 200 | Puncture +75%, Toxin +50%, Corrosive 0%, Slash -50%, Blast -50% |
| Cloned Flesh | 500 | Slash +50%, Heat +50%, Viral 0%, Impact -50%, Gas -75% |
Drops
| Item | Rarity | Chance |
|---|---|---|
| Point Strike | Uncommon | 0.19 % |
| Pressure Point | Uncommon | 0.19 % |
| Fast Hands | Uncommon | 0.19 % |
| 15 Endo | Uncommon | 0.19 % |
| Smite Grineer | Rare | 0.06 % |
| Reflex Coil | Rare | 0.06 % |
| 50 Endo | Rare | 0.06 % |
| North Wind | Rare | 0.06 % |
| Flow | Rare | 0.01 % |
| 80 Endo | Rare | 0.01 % |
History · 6
Lines from the official update notes that mention this entry.
- FixedFixed Weapons stolen by the Drahk Master cannot be recovered.
- FixedFixed Kitguns having a placeholder text when attempting to pick it up after being disarmed by a Drahk Master.
- FixedFixed Drahk Master permanently stealing weapons from Clients.
- FixedFixed possible minor performance issue when a Drahk Master steals your weapon.
- FixedFixed any player being able to pick up weapons disarmed by the Drahk Master, instead of just the disarmed player.
- FixedFixed player weapons still appearing on the ground after they’ve been disarmed by the Grineer Drahk Master just before exiting and rejoining the Mission in progress.
- FixedFixed Mag’s Greedy Pull moving weapons disarmed by the Drahk Master, making the weapon unrecoverable.