Primary · Sniper
Vulkar
Built by the Grineer for their elite troopers, the Vulkar is a devastating distance weapon. In the right hands it is capable of taking down targets long before they get into attack range.
Details
Total damage225
Critical chance20 %
Critical multiplier×2
Status chance25 %
Fire rate1.5
Magazine6
Reload3 s
TriggerSemi
NoiseAlarming
Riven disposition●●●●○
Damage
Impact180
Puncture33.75
Slash11.25
Components

Blueprint
- Market: 20,000 credits

Circuits ×800
- Earth/Cetus (Level 10 - 30 Cetus Bounty), Rotation C25 %
- Venus/Orb Vallis (Level 20 - 40 Orb Vallis Bounty), Rotation A25 %
- Earth/Cetus (Level 10 - 30 Cetus Bounty), Rotation C15.97 %
- Earth/Cetus (Level 10 - 30 Cetus Bounty), Rotation C15.32 %

Morphics ×5

Plastids ×800
- Venus/Orb Vallis (Level 20 - 40 Orb Vallis Bounty), Rotation B25 %
- Venus/Orb Vallis (Level 5 - 15 Orb Vallis Bounty), Rotation C25 %
- Earth/Cetus (Level 5 - 15 Cetus Bounty), Rotation C20 %
- Earth/Cetus (Level 5 - 15 Cetus Bounty), Rotation C15.49 %
+4 more sources
- Eris/Candiru (Caches), Rotation B15.49 %
- Eris/Lepis (Caches), Rotation B15.49 %
- Eris/Naeglar (Caches), Rotation B15.49 %
- Eris/Psoro (Caches), Rotation B15.49 %

Salvage ×1,200
- Neptune/Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Annihilation (Conclave), Rotation B12.65 %
- Saturn/Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Lunaro (Conclave), Rotation B12.65 %
+4 more sources
- Saturn/Team Annihilation (Conclave), Rotation B12.65 %
- Saturn/Variant Annihilation (Conclave), Rotation B12.65 %
- Saturn/Variant Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Variant Team Annihilation (Conclave), Rotation B12.65 %
Foundry
Credits20,000
Build time12 h
Market
Blueprint (credits)20,000
Built item (platinum)225
History · 5
Lines from the official update notes that mention this entry.
- ChangedVulkar: 1.45->1.2
- ChangedVulkar blueprint
- ChangedIn most cases, enemies equipped with “player” weapons (Grineer Ballista using the Vulkar for example) could land critical hits due to those weapons using the same crit setup as their player counterpart. With a lack of feedback to inform players as to why or how sudden damage spikes were occurring, these enemies could easily jeopardize a mission. Additionally, while it makes sense to reward players for landing critical headshots, whether an enemy hits a head or not is outside of player control
- ChangedVulkar and Vulkar Wraith are now usable in Conclave!
- FixedFixed inadvertent Vulkar Riven Mod nerf.