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Primary · Sniper

Vulkar

Built by the Grineer for their elite troopers, the Vulkar is a devastating distance weapon. In the right hands it is capable of taking down targets long before they get into attack range.

Details

Total damage225
Critical chance20 %
Critical multiplier×2
Status chance25 %
Fire rate1.5
Magazine6
Reload3 s
TriggerSemi
NoiseAlarming
Riven disposition●●●●○

Damage

Impact180
Puncture33.75
Slash11.25

Components

Blueprint
  • Market: 20,000 credits
Circuits ×800
+4 more sources
Plastids ×800
+4 more sources
Salvage ×1,200
  • Neptune/Cephalon Capture (Conclave), Rotation B12.65 %
  • Saturn/Annihilation (Conclave), Rotation B12.65 %
  • Saturn/Cephalon Capture (Conclave), Rotation B12.65 %
  • Saturn/Lunaro (Conclave), Rotation B12.65 %
+4 more sources
  • Saturn/Team Annihilation (Conclave), Rotation B12.65 %
  • Saturn/Variant Annihilation (Conclave), Rotation B12.65 %
  • Saturn/Variant Cephalon Capture (Conclave), Rotation B12.65 %
  • Saturn/Variant Team Annihilation (Conclave), Rotation B12.65 %

Foundry

Credits20,000
Build time12 h

Market

Blueprint (credits)20,000
Built item (platinum)225

History · 5

Lines from the official update notes that mention this entry.

    • ChangedVulkar: 1.45->1.2
    • ChangedVulkar blueprint
    • ChangedIn most cases, enemies equipped with “player” weapons (Grineer Ballista using the Vulkar for example) could land critical hits due to those weapons using the same crit setup as their player counterpart. With a lack of feedback to inform players as to why or how sudden damage spikes were occurring, these enemies could easily jeopardize a mission. Additionally, while it makes sense to reward players for landing critical headshots, whether an enemy hits a head or not is outside of player control
    • ChangedVulkar and Vulkar Wraith are now usable in Conclave!
    • FixedFixed inadvertent Vulkar Riven Mod nerf.