Secondary · Pistol
Stug
Firing a sticky, toxic, explosive compound, the Stug Gel Gun offers multiple ejection modes, delivering maximum damage in all situations.
Details
Total damage79
Critical chance5 %
Critical multiplier×1.5
Status chance0 %
Fire rate4
Magazine20
Reload2 s
TriggerAuto
NoiseAlarming
Riven disposition●●●●○
Damage
Corrosive79
Attack modes
| Attack modes | Damage | Critical chance | Critical multiplier | Status chance |
|---|---|---|---|---|
| Blob Embed | Corrosive 4 | 5 % | ×1.5 | 10 % |
| Blob Explosion | Corrosive 75 | 5 % | ×1.5 | 10 % |
| Incarnon Form Blob Embed | Corrosive 50 | 15 % | ×2 | 20 % |
| Incarnon Form Blob Explosion | Corrosive 200 | 15 % | ×2 | 20 % |
| Incarnon Form Bounce Explosion | Corrosive 200 | 15 % | ×2 | 20 % |
Polarities
Vazarin
Components

Alloy Plate ×1,200
- Mars/Gradivus (Caches), Rotation B12.65 %
- Mercury/Neruda (Caches), Rotation B12.65 %
- Mercury/Terminus (Caches), Rotation B12.65 %
- Neptune/Cephalon Capture (Conclave), Rotation B12.65 %
+4 more sources
- Saturn/Annihilation (Conclave), Rotation B12.65 %
- Saturn/Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Lunaro (Conclave), Rotation B12.65 %
- Saturn/Team Annihilation (Conclave), Rotation B12.65 %

Blueprint
- Duviri/Endless: Tier 6 (Normal)1.03 %

Gallium ×4

Neurodes ×3

Salvage ×3,000
- Neptune/Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Annihilation (Conclave), Rotation B12.65 %
- Saturn/Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Lunaro (Conclave), Rotation B12.65 %
+4 more sources
- Saturn/Team Annihilation (Conclave), Rotation B12.65 %
- Saturn/Variant Annihilation (Conclave), Rotation B12.65 %
- Saturn/Variant Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Variant Team Annihilation (Conclave), Rotation B12.65 %
Foundry
Credits20,000
Build time1 d
Market
Blueprint (credits)20,000
Built item (platinum)120
History · 15
Lines from the official update notes that mention this entry.
- FixedFixed the Stug Incarnon stacking Secondary Enervate by switching weapons before detonation.
- FixedFixed the Stug’s charge time being bypassed if the input was changed.
- FixedFixed explosion kills from the Stug and Vectis' Incarnon Forms not counting towards the "Kill 100 Enemies" challenge.
- FixedFixed various issues with Stug's stats in the Upgrade Screen:
- ChangedIncreased the Stug's Blob Embed Status Chance to 10%.
- ChangedUpdated the Stug to improve ease of use with the following changes:
- FixedThe highly anticipated Stug Incarnon Genesis is here! Joining the Stug are the Vectis, Ballistica, Destreza, and Obex Incarnon Geneses. These Incarnon Geneses are available to earn in The Circuit Steel Path reward track
- FixedImage Description: The Stug Incarnon features a stark contrast between its yellow and green colors with that of the pale pewter void-touched coils.
- Fixed(NEW) Week 9: Vectis, Stug, Ballistica, Destreza, Obex (Monday, June 22nd @ 0:00 UTC)
- FixedPreviously, Sentients adapting to your damage types could have led to fights drawing out just a little too long at all levels of gameplay. This change allows it so that you don’t need to rely solely on high Critical Chance / Critical Damage weapons to take them out. Time to break out the Stug!
- FixedFixed the Kompressa’s disarmed model being the Stug.
- FixedFixed the Stug’s alt-fire doing self-damage.
7 older updates
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