CodexWarframe database
Secondary · Pistol

Sonicor

Blasts targets with a massive wave of sonic energy. Results reported to be: 'Very Satisfying'.

Details

Total damage50
Critical chance10 %
Critical multiplier×2
Status chance0 %
Fire rate1.25
Magazine15
Reload3 s
TriggerSemi
NoiseAlarming
Riven disposition●●●●○

Damage

Impact50

Attack modes

Attack modesDamageCritical chanceCritical multiplierStatus chance
Projectile ImpactImpact 1500 %×10 %
ExplosionImpact 5010 %×225 %

Polarities

Vazarin

Components

Alloy Plate ×6,500
+4 more sources
  • Saturn/Annihilation (Conclave), Rotation B12.65 %
  • Saturn/Cephalon Capture (Conclave), Rotation B12.65 %
  • Saturn/Lunaro (Conclave), Rotation B12.65 %
  • Saturn/Team Annihilation (Conclave), Rotation B12.65 %
Argon Crystal ×2
+4 more sources
Blueprint
  • Duviri/Endless: Tier 6 (Normal)1.03 %
Oxium ×600
+4 more sources
Plastids ×2,600
+4 more sources

Foundry

Credits20,000
Build time12 h

Market

Blueprint (credits)20,000
Built item (platinum)200

History · 9

Lines from the official update notes that mention this entry.

    • ChangedSonicor: 1.15->1.2
    • FixedFixed Sonicor displaying incorrect Status Chance in the Arsenal.
    • FixedFixed the Sonicor and Opticor having an overly bright FX.
    • FixedFixed the Sonicor using classic Pistol idle animations, instead of ‘wrist mounted’ animations.
    • ChangedGave the Sonicor a bit of ‘oomph’ back by tweaking the ragdoll force to allow a more horizontal ragdoll as opposed to ragdolling in place. Does this bring it back to its skyrocketing ways? No. But now it has an appropriate amount of ‘oomph’ that doesn’t send you across the map to collect your dropped goodies.
    • ChangedReturned the Sonicor to it’s skyrocketing glory.
    • ChangedReduced Sonicor Clip to 8.
    • FixedFixed Sonicor not causing knock down in Conclave.
1 older updates
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