Grineer
Carabus
Charges its target and detonates when threatened
Details
Health750
Shield150
Armor0
Defenses
| Shield | 150 | Impact +75%, Cold +75%, Magnetic 0%, Puncture -50%, Radiation -50% |
| Robotic | 750 | Puncture +50%, Electricity +75%, Radiation +50%, Slash -50%, Toxin -50% |
Drops
| Item | Rarity | Chance |
|---|---|---|
| Vitality | Uncommon | 0.25 % |
| Melee Prowess | Uncommon | 0.25 % |
| 15 Endo | Uncommon | 0.25 % |
| Fury | Rare | 0.07 % |
| Convulsion | Rare | 0.07 % |
| 50 Endo | Rare | 0.07 % |
| Hell's Chamber | Rare | 0.01 % |
| 80 Endo | Rare | 0.01 % |
History · 3
Lines from the official update notes that mention this entry.
- ChangedMade a micro-optimization to the Carabus heat beam effects.
- FixedFixed a script error that could occur if you killed a Carabus while it was still blasting you with its heat ray.
- FixedFixed an issue with emblems on the Carabus Dethcube not being placed symmetrically on either side of it's body.
- FixedNew Carabus Skin for the Dethcube Sentinel