Melee
Sarpa
Makes sweeping cuts punctuated by bursts of heavy gunfire.
Details
Total damage160
Critical chance14 %
Critical multiplier×2
Status chance28 %
Attack speed1
Range2 m
Follow-through0.5
Combo duration5 s
Heavy attack600
Slam attack480
Slide attack320
Riven disposition●●●●○
Damage
Slash112
Puncture32
Impact16
Attack modes
| Attack modes | Damage | Critical chance | Critical multiplier | Status chance |
|---|---|---|---|---|
| Normal Attack | Impact 16, Slash 112, Puncture 32 | 14 % | ×2 | 28 % |
| Ranged Attack | Impact 3.5, Slash 21, Puncture 10.5 | 14 % | ×2 | 28 % |
| Slam Attack | Impact 320 | 14 % | ×2 | 10 % |
| Heavy Slam Attack | Blast 480 | 14 % | ×2 | 10 % |
Polarities
Vazarin · Stance polarity Madurai
Components

Blueprint
- Market: 20,000 credits

Cryotic ×3,300
- Earth/Cetus (Level 10 - 30 Cetus Bounty), Rotation B25 %
- Venus/Orb Vallis (Level 10 - 30 Orb Vallis Bounty), Rotation B25 %
- Venus/Orb Vallis (Level 5 - 15 Orb Vallis Bounty), Rotation B25 %
- Earth/Cetus (Level 5 - 15 Cetus Bounty), Rotation B20 %
+4 more sources
- Earth/Cetus (Level 10 - 30 Cetus Bounty), Rotation B15.97 %
- Earth/Cetus (Level 5 - 15 Cetus Bounty), Rotation B15.49 %
- Earth/Cetus (Level 10 - 30 Cetus Bounty), Rotation B15.32 %
- Earth/Cetus (Level 5 - 15 Cetus Bounty), Rotation B15.18 %

Plastids ×1,000
- Venus/Orb Vallis (Level 20 - 40 Orb Vallis Bounty), Rotation B25 %
- Venus/Orb Vallis (Level 5 - 15 Orb Vallis Bounty), Rotation C25 %
- Earth/Cetus (Level 5 - 15 Cetus Bounty), Rotation C20 %
- Earth/Cetus (Level 5 - 15 Cetus Bounty), Rotation C15.49 %
+4 more sources
- Eris/Candiru (Caches), Rotation B15.49 %
- Eris/Lepis (Caches), Rotation B15.49 %
- Eris/Naeglar (Caches), Rotation B15.49 %
- Eris/Psoro (Caches), Rotation B15.49 %
Foundry
Credits20,000
Build time12 h
Market
Blueprint (credits)20,000
Built item (platinum)175
History · 10
Lines from the official update notes that mention this entry.
- ChangedSarpa: No changes
- FixedFixed inability to jump after firing the Sarpa and falling off an edge.
- FixedFixed a flickering issue with the Sarpa Day of the Dead Skin.
- ChangedToned down the firing FX on the Sarpa.
- ChangedFixed getting knocked down while firing a Gunblade weapon (Sarpa, Redeemer, etc) resulting in the weapon no longer firing rounds and the firing audio being incorrect.
- ChangedUpdated and fixed some Sarpa firing sounds.
- ChangedUpdated sounds to the Redeemer and Sarpa.
- ChangedSarpa and Redeemer trace distance reduced to 300m to match the rest of the non-sniper weapons.
2 older updates
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