CodexWarframe database
Melee

Sarpa

Makes sweeping cuts punctuated by bursts of heavy gunfire.

Details

Total damage160
Critical chance14 %
Critical multiplier×2
Status chance28 %
Attack speed1
Range2 m
Follow-through0.5
Combo duration5 s
Heavy attack600
Slam attack480
Slide attack320
Riven disposition●●●●○

Damage

Slash112
Puncture32
Impact16

Attack modes

Attack modesDamageCritical chanceCritical multiplierStatus chance
Normal AttackImpact 16, Slash 112, Puncture 3214 %×228 %
Ranged AttackImpact 3.5, Slash 21, Puncture 10.514 %×228 %
Slam AttackImpact 32014 %×210 %
Heavy Slam AttackBlast 48014 %×210 %

Polarities

Vazarin · Stance polarity Madurai

Components

Blueprint
  • Market: 20,000 credits
Cryotic ×3,300
+4 more sources
  • Earth/Cetus (Level 10 - 30 Cetus Bounty), Rotation B15.97 %
  • Earth/Cetus (Level 5 - 15 Cetus Bounty), Rotation B15.49 %
  • Earth/Cetus (Level 10 - 30 Cetus Bounty), Rotation B15.32 %
  • Earth/Cetus (Level 5 - 15 Cetus Bounty), Rotation B15.18 %
Plastids ×1,000
+4 more sources

Foundry

Credits20,000
Build time12 h

Market

Blueprint (credits)20,000
Built item (platinum)175

History · 10

Lines from the official update notes that mention this entry.

    • ChangedSarpa: No changes
    • FixedFixed inability to jump after firing the Sarpa and falling off an edge.
    • FixedFixed a flickering issue with the Sarpa Day of the Dead Skin.
    • ChangedToned down the firing FX on the Sarpa.
    • ChangedFixed getting knocked down while firing a Gunblade weapon (Sarpa, Redeemer, etc) resulting in the weapon no longer firing rounds and the firing audio being incorrect.
    • ChangedUpdated and fixed some Sarpa firing sounds.
    • ChangedUpdated sounds to the Redeemer and Sarpa.
    • ChangedSarpa and Redeemer trace distance reduced to 300m to match the rest of the non-sniper weapons.
2 older updates
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