CodexWarframe database
Melee

Redeemer

Striking with massive twin blades, the Redeemer fires the killing blow with its built-in shotgun.

Details

Total damage180
Critical chance10 %
Critical multiplier×1.8
Status chance22 %
Attack speed0.83
Range2 m
Follow-through0.5
Combo duration5 s
Heavy attack900
Slam attack540
Slide attack360
Riven disposition●●●●○

Damage

Slash126
Puncture36
Impact18

Attack modes

Attack modesDamageCritical chanceCritical multiplierStatus chance
Normal AttackImpact 18, Slash 126, Puncture 3610 %×1.822 %
Ranged AttackBlast 3010 %×1.86.6 %
Slam AttackImpact 36010 %×1.810 %
Heavy Slam AttackBlast 54010 %×1.810 %

Components

Argon Crystal ×2
+4 more sources
Blueprint
  • Market: 20,000 credits

Foundry

Credits20,000
Build time12 h

Market

Blueprint (credits)20,000
Built item (platinum)175

History · 10

Lines from the official update notes that mention this entry.

    • ChangedTake on the dangers of the Origin System in style with the Pyra Opula Syandana and Sugatra. Back it up with the deadly Redeemer gunblade and High Noon Stance.
    • ChangedStriking with massive twin blades, the Redeemer fires the killing blow with its built-in shotgun.
    • FixedFixed issue where Redeemer and Redeemer Prime charged attacks had no Critical Chance.
    • ChangedFixed getting knocked down while firing a Gunblade weapon (Sarpa, Redeemer, etc) resulting in the weapon no longer firing rounds and the firing audio being incorrect.
    • ChangedUpdated sounds to the Redeemer and Sarpa.
    • ChangedSarpa and Redeemer trace distance reduced to 300m to match the rest of the non-sniper weapons.
    • FixedFixed Bullet Dance Stance Lead Tango combo not playing properly with the Redeemer causing it to loop gunfire repeatedly.
    • FixedFixed the Redeemer not properly alerting enemies when fired.
    • FixedFixed a case of players sliding/teleporting really far when performing a ground finisher on enemies (notably with the Redeemer).
2 older updates
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