Melee
Redeemer
Striking with massive twin blades, the Redeemer fires the killing blow with its built-in shotgun.
Details
Total damage180
Critical chance10 %
Critical multiplier×1.8
Status chance22 %
Attack speed0.83
Range2 m
Follow-through0.5
Combo duration5 s
Heavy attack900
Slam attack540
Slide attack360
Riven disposition●●●●○
Damage
Slash126
Puncture36
Impact18
Attack modes
| Attack modes | Damage | Critical chance | Critical multiplier | Status chance |
|---|---|---|---|---|
| Normal Attack | Impact 18, Slash 126, Puncture 36 | 10 % | ×1.8 | 22 % |
| Ranged Attack | Blast 30 | 10 % | ×1.8 | 6.6 % |
| Slam Attack | Impact 360 | 10 % | ×1.8 | 10 % |
| Heavy Slam Attack | Blast 540 | 10 % | ×1.8 | 10 % |
Components

Argon Crystal ×2
- Corrupted Vor50 %
- Deimos/Formido (Caches), Rotation C19.36 %
- Hallowed Flame Mission Caches, Rotation C15.18 %
- Hallowed Flame Endurance Caches, Rotation B12.65 %
+4 more sources
- Hallowed Flame Endurance Caches, Rotation C12.65 %
- Hallowed Flame Mission Caches, Rotation B11.06 %
- Lua/Plato (Caches), Rotation C10.82 %
- Void/Marduk (Caches), Rotation C4.42 %

Blueprint
- Market: 20,000 credits
Foundry
Credits20,000
Build time12 h
Market
Blueprint (credits)20,000
Built item (platinum)175
History · 10
Lines from the official update notes that mention this entry.
- ChangedTake on the dangers of the Origin System in style with the Pyra Opula Syandana and Sugatra. Back it up with the deadly Redeemer gunblade and High Noon Stance.
- ChangedStriking with massive twin blades, the Redeemer fires the killing blow with its built-in shotgun.
- FixedFixed issue where Redeemer and Redeemer Prime charged attacks had no Critical Chance.
- ChangedFixed getting knocked down while firing a Gunblade weapon (Sarpa, Redeemer, etc) resulting in the weapon no longer firing rounds and the firing audio being incorrect.
- ChangedUpdated sounds to the Redeemer and Sarpa.
- ChangedSarpa and Redeemer trace distance reduced to 300m to match the rest of the non-sniper weapons.
- FixedFixed Bullet Dance Stance Lead Tango combo not playing properly with the Redeemer causing it to loop gunfire repeatedly.
- FixedFixed the Redeemer not properly alerting enemies when fired.
- FixedFixed a case of players sliding/teleporting really far when performing a ground finisher on enemies (notably with the Redeemer).
2 older updates
- Loading…

