Secondary · Pistol
Laetum
During parades and victory marches, the Laetum fired pigmented airburst rounds that rained onto festive crowds. The Orokin sent Laetum with the Zariman so they could properly celebrate a successful maiden voyage to Tau. There would be no such celebration, but the Void imbued the Laetum with a much more explosive capacity.
Details
Total damage160
Critical chance22 %
Critical multiplier×2.2
Status chance22 %
Fire rate2.5
Magazine12
Reload2 s
TriggerSemi
NoiseAlarming
Riven disposition●●●●○
Damage
Slash96
Impact64
Attack modes
| Attack modes | Damage | Critical chance | Critical multiplier | Status chance |
|---|---|---|---|---|
| Normal Attack | Impact 64, Slash 96 | 22 % | ×2.2 | 22 % |
| Incarnon Form | Impact 100 | 22 % | ×2.2 | 22 % |
| Auto Radial Attack | Radiation 300 | 22 % | ×2.2 | 22 % |
Polarities
Madurai
Components

Blueprint
- The Holdfasts (Cavalero), Neutral100 %

Ferrite ×4,000
- Neptune/Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Annihilation (Conclave), Rotation B12.65 %
- Saturn/Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Lunaro (Conclave), Rotation B12.65 %
+4 more sources
- Saturn/Team Annihilation (Conclave), Rotation B12.65 %
- Saturn/Variant Annihilation (Conclave), Rotation B12.65 %
- Saturn/Variant Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Variant Team Annihilation (Conclave), Rotation B12.65 %

Voidgel Orb ×20
- Zariman/Halako Perimeter (Exterminate)8.89 %
- Zariman/The Greenway (Mobile Defense)8.89 %
- Zariman/Everview Arc (Void Flood), Rotation A7.94 %
- Zariman/Oro Works (Void Armageddon), Rotation A7.94 %
+2 more sources
- Zariman/Tuvul Commons (Void Cascade), Rotation A7.94 %
- Zariman Ten Zero (Level 60 - 65 Zariman Bounty), Rotation C6.78 %
Foundry
Credits30,000
Build time1 d
History · 7
Lines from the official update notes that mention this entry.
- ChangedLaetum: 0.5->1.2
- ChangedPreviously, the Maximum Damage per Second (MDPS) cap in Damage Attenuation would apply squad-wide. If you have a teammate blasting their 6-forma Incarnon Form Laetum at an Archon, there’s a good chance they consistently hit those pillows before you have an opportunity to aim your gun.
- FixedFixed Oraxia’s Toxin Damage from Silken Strike applying to Incarnon Mode if you have two equipped (ex: Felarx and Laetum).
- ChangedFixed the Evolution VI Incarnon Challenge (Complete a mission with an Incarnon Weapon in every slot) not completing for the Felarx, Innodem, Laetum, Phenmor and the Praedos when using weapons with Incarnon Geneses installed.
- ChangedThe Laetum and the Praedos were released with this option enabled, it is now the Phenmor’s turn!
- ChangedChanged Laetum’s ‘Overwhelming Attrition’ Evolution duration from 20 to 10 seconds.
- ChangedOverwhelming Attrition was simply too powerful to justify using the other two Tier 5 Evolutions for the Laetum. This change was made to encourage build diversity for the Laetum.
- ChangedFixed cases where the Laetum and the Phenmor were not counting headshots for Incarnon Form charge.
- ChangedFixed the Laetum’s "Overwhelming Attrition" Evolution perk triggering much less frequently for Clients than for Hosts.
- ChangedFixed the Laetum’s Evolution V ability “Devouring Attrition” not providing its 50% chance of receiving a 2000% damage buff on non-critical hits for Clients.
- ChangedFixed Laetum Reaper’s Plenty Evolution applying to all equipped weapons.
- ChangedLaetum transmutation gauge
- FixedFixed a crazy muzzle flash FX on the Laetum.
- ChangedImproved the reload animations of the Laetum.
- ChangedAlso fixes the Laetum clipping through Warfarme when not aiming down sight.

