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Secondary · Pistol

Laetum

During parades and victory marches, the Laetum fired pigmented airburst rounds that rained onto festive crowds. The Orokin sent Laetum with the Zariman so they could properly celebrate a successful maiden voyage to Tau. There would be no such celebration, but the Void imbued the Laetum with a much more explosive capacity.

Details

Total damage160
Critical chance22 %
Critical multiplier×2.2
Status chance22 %
Fire rate2.5
Magazine12
Reload2 s
TriggerSemi
NoiseAlarming
Riven disposition●●●●○

Damage

Slash96
Impact64

Attack modes

Attack modesDamageCritical chanceCritical multiplierStatus chance
Normal AttackImpact 64, Slash 9622 %×2.222 %
Incarnon FormImpact 10022 %×2.222 %
Auto Radial AttackRadiation 30022 %×2.222 %

Polarities

Madurai

Components

Blueprint
  • The Holdfasts (Cavalero), Neutral100 %
Ferrite ×4,000
  • Neptune/Cephalon Capture (Conclave), Rotation B12.65 %
  • Saturn/Annihilation (Conclave), Rotation B12.65 %
  • Saturn/Cephalon Capture (Conclave), Rotation B12.65 %
  • Saturn/Lunaro (Conclave), Rotation B12.65 %
+4 more sources
  • Saturn/Team Annihilation (Conclave), Rotation B12.65 %
  • Saturn/Variant Annihilation (Conclave), Rotation B12.65 %
  • Saturn/Variant Cephalon Capture (Conclave), Rotation B12.65 %
  • Saturn/Variant Team Annihilation (Conclave), Rotation B12.65 %

Foundry

Credits30,000
Build time1 d

History · 7

Lines from the official update notes that mention this entry.

    • ChangedLaetum: 0.5->1.2
    • ChangedPreviously, the Maximum Damage per Second (MDPS) cap in Damage Attenuation would apply squad-wide. If you have a teammate blasting their 6-forma Incarnon Form Laetum at an Archon, there’s a good chance they consistently hit those pillows before you have an opportunity to aim your gun.
    • FixedFixed Oraxia’s Toxin Damage from Silken Strike applying to Incarnon Mode if you have two equipped (ex: Felarx and Laetum).
    • ChangedFixed the Evolution VI Incarnon Challenge (Complete a mission with an Incarnon Weapon in every slot) not completing for the Felarx, Innodem, Laetum, Phenmor and the Praedos when using weapons with Incarnon Geneses installed.
    • ChangedThe Laetum and the Praedos were released with this option enabled, it is now the Phenmor’s turn!
    • ChangedChanged Laetum’s ‘Overwhelming Attrition’ Evolution duration from 20 to 10 seconds.
    • ChangedOverwhelming Attrition was simply too powerful to justify using the other two Tier 5 Evolutions for the Laetum. This change was made to encourage build diversity for the Laetum.
    • ChangedFixed cases where the Laetum and the Phenmor were not counting headshots for Incarnon Form charge.
    • ChangedFixed the Laetum’s "Overwhelming Attrition" Evolution perk triggering much less frequently for Clients than for Hosts.
    • ChangedFixed the Laetum’s Evolution V ability “Devouring Attrition” not providing its 50% chance of receiving a 2000% damage buff on non-critical hits for Clients.
    • ChangedFixed Laetum Reaper’s Plenty Evolution applying to all equipped weapons.
    • ChangedLaetum transmutation gauge
    • FixedFixed a crazy muzzle flash FX on the Laetum.
    • ChangedImproved the reload animations of the Laetum.
    • ChangedAlso fixes the Laetum clipping through Warfarme when not aiming down sight.