Modular · Amp
Klamora Prism
Details
Total damage0
Critical chance0 %
Critical multiplier×0
Status chance0 %
Damage
Magnetic0.5
Components

Blueprint
- Vox Solaris, Instrument100 %

Gyromag Systems ×3
- Vox Solaris, Operative100 %
- Venus/Orb Vallis (Level 50 - 60 PROFIT-TAKER - PHASE 4), Rotation C28.57 %
- Venus/Orb Vallis (Level 40 - 60 PROFIT-TAKER - PHASE 1), Rotation C25 %
- Venus/Orb Vallis (Level 40 - 60 PROFIT-TAKER - PHASE 2), Rotation C25 %
+1 more sources

Tromyzon Entroplasma ×6
- Exploiter Orb50.01 %

Vega Toroid ×3
- Venus/Orb Vallis (Level 40 - 60 PROFIT-TAKER - PHASE 1), Rotation C12.5 %
- Orb Vallis - Spaceport Enemies2 %
- Mite Raknoid1 %
- Narmer Mite1 %
Foundry
Credits5,000
Build time1 h
History · 3
Lines from the official update notes that mention this entry.
- FixedThis also fixes heat trace weapons (eg. Ignis, Klamora Prism Amp, etc.) and beam weapons being visually reflected by Guardian Shell.
- FixedMore fixes towards the Klamora Prism appearing to be rotated in the Operator Amp building diorama.
- FixedFixed the Klamora Prism fire FX not tracking while firing as the Client.
