CodexWarframe database
Primary · Rifle

Hema

A bloodsucker. This symbiotic burst-rifle leeches health to forge its ammo and then restores health with each headshot.

Details

Total damage47
Critical chance11 %
Critical multiplier×2
Status chance25 %
Fire rate6
Magazine60
Reload2 s
TriggerBurst
NoiseAlarming
Riven disposition●●●●○

Damage

Viral47

Polarities

Madurai

Components

Blueprint
  • Market: 15,000 credits
Circuits ×5,000
+4 more sources
Salvage ×50,000
  • Neptune/Cephalon Capture (Conclave), Rotation B12.65 %
  • Saturn/Annihilation (Conclave), Rotation B12.65 %
  • Saturn/Cephalon Capture (Conclave), Rotation B12.65 %
  • Saturn/Lunaro (Conclave), Rotation B12.65 %
+4 more sources
  • Saturn/Team Annihilation (Conclave), Rotation B12.65 %
  • Saturn/Variant Annihilation (Conclave), Rotation B12.65 %
  • Saturn/Variant Cephalon Capture (Conclave), Rotation B12.65 %
  • Saturn/Variant Team Annihilation (Conclave), Rotation B12.65 %

Foundry

Credits30,000
Build time1 d

Market

Blueprint (credits)15,000
Built item (platinum)225

History · 9

Lines from the official update notes that mention this entry.

    • ChangedHema: 1.3->1.2
    • ChangedThe Technocyte virus did nothing but increase the Hema’s thirst for blood. With increased Fire Rate, Magazine Size, Critical Chance, Critical Multiplier, Status Chance, and  Damage.
    • FixedFixed Hema’s magazine size shrinking when it's used with Equinox equipped with the Duality Augment Mod.
    • FixedFixed Hema consuming more Health than intended on reload if equipped with a “Reload While Holstering” Mod.
    • ChangedFixed being unable to reload or fire the Hema with the Rolling Reload Decree selected.
    • ChangedFixed Hema not restoring health on headshots against enemies with Overguard.
    • AddedAdded FX to Hema headshots to give it a nice leechy feel!
    • ChangedMore fixes towards reducing max Ammo Mods affecting the Hema Ammo pool leading to incomplete clip reloads.
    • FixedFixed some issues reported with the Hema Ammo mechanic. Essentially increasing Clip size Mods or reducing max Ammo Mods would affect the Ammo pool leading to incomplete clip reloads. Also, the Ammo pool could get into a bad state if you were knocked back/down while in the reload animation.
1 older updates
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