CodexWarframe database
Primary · Rifle

Fulmin

Strike with silent lightning or the pummeling drum of thunder. Alternate between stealthy short-range electrical discharge, and automatic lightning gun. Faster mode-switch when used by Wisp.

Details

Total damage500
Critical chance30 %
Critical multiplier×2.2
Status chance16 %
Fire rate2.17
Magazine6
Reload3 s
TriggerSemi
NoiseSilent
Riven disposition●●●●○

Damage

Electricity400
Impact100

Attack modes

Attack modesDamageCritical chanceCritical multiplierStatus chance
Full Auto ModePuncture 8, Electricity 2528 %×2.410 %
Semi-Auto ModeImpact 100, Electricity 40030 %×2.216 %

Components

Argon Crystal ×2
+4 more sources
Blueprint
  • Market: 20,000 credits
Nano Spores ×7,500
+4 more sources

Foundry

Credits25,000
Build time1 d

Market

Blueprint (credits)20,000
Built item (platinum)265

History · 8

Lines from the official update notes that mention this entry.

    • ChangedFulmin: 1->1.2
    • ChangedFulmin: From 30/s to 20/s
    • FixedFixed Fulmin’s projectile explosion FX offset.
    • ChangedFixed Cephalite enemies having blown out FX if killed with a Fulmin.
    • ChangedPlease note that we are monitoring item usage for other weapons who use similar projectiles (Fulmin / Arca Plasmor), but will provide notice before we consider changing anything. We are simply monitoring at this phase.
    • FixedFixed Fulmin mode swap animation not playing when used in Archwing over the Plains or the Orb Vallis.
    • FixedFixed Fulmin's firing mode / appearance can become desynced if transition is interrupted by Wisp’s Wil-O-Wisp ability.
    • FixedFixed an issue that made Arca Plasmor, Fulmin and Catchmoon projectiles deal damage twice on the hit when the projectile is destroyed. This was not a case of ‘always worked this way’ as it was accidentally introduced by the Jovian Concord.