Primary · Shotgun
Exergis
Feel the kick of this Corpus shotgun as it shatters a high-yield crystal into anyone and anything standing in your way.
Details
Total damage540
Critical chance8 %
Critical multiplier×1.4
Status chance36 %
Fire rate3.33
Magazine1
Reload1.6 s
Multishot3
TriggerSemi
NoiseAlarming
Riven disposition●●●●○
Damage
Slash260
Radiation140
Puncture120
Impact20
Polarities
Vazarin
Components

Argon Crystal ×2
- Corrupted Vor50 %
- Deimos/Formido (Caches), Rotation C19.36 %
- Hallowed Flame Mission Caches, Rotation C15.18 %
- Hallowed Flame Endurance Caches, Rotation B12.65 %
+4 more sources
- Hallowed Flame Endurance Caches, Rotation C12.65 %
- Hallowed Flame Mission Caches, Rotation B11.06 %
- Lua/Plato (Caches), Rotation C10.82 %
- Void/Marduk (Caches), Rotation C4.42 %

Blueprint
- Market: 20,000 credits

Oxium ×175
- Carabus100 %
- Juno Oxium Osprey100 %
- Narmer Oxium Osprey100 %
- Nemes100 %
+4 more sources
- Oxium Osprey100 %
- Vapos Oxium Osprey100 %
- Earth/Cetus (Level 10 - 30 Cetus Bounty), Rotation A25 %
- Venus/Orb Vallis (Level 10 - 30 Orb Vallis Bounty), Rotation A25 %

Repeller Systems ×2
- Vox Solaris, Hand100 %
- Venus/Orb Vallis (Level 50 - 60 PROFIT-TAKER - PHASE 4), Rotation C8.57 %
- Venus/Orb Vallis (Level 40 - 60 PROFIT-TAKER - PHASE 1), Rotation C7.5 %
- Venus/Orb Vallis (Level 40 - 60 PROFIT-TAKER - PHASE 2), Rotation C7.5 %
+1 more sources

Salvage ×8,500
- Neptune/Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Annihilation (Conclave), Rotation B12.65 %
- Saturn/Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Lunaro (Conclave), Rotation B12.65 %
+4 more sources
- Saturn/Team Annihilation (Conclave), Rotation B12.65 %
- Saturn/Variant Annihilation (Conclave), Rotation B12.65 %
- Saturn/Variant Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Variant Team Annihilation (Conclave), Rotation B12.65 %
Foundry
Credits20,000
Build time12 h
Market
Blueprint (credits)20,000
Built item (platinum)225
History · 5
Lines from the official update notes that mention this entry.
- ChangedExergis: 1.1->1.2
- ChangedFixed firing Exergis at the right time as Gauss’ Redline is activated causing you to be able to fire it continuously without needing to reload.
- FixedFixed a little hitch in the reload animation of the Exergis.
- ChangedPolished the Exergis reload animation for smoothness.
- FixedFixed the Exergis not actually shattering the crystal.