CodexWarframe database
Primary · Shotgun

Corinth

Deliver a massive punch with each blast of this shotgun, or launch a round that explodes mid-air knocking down nearby enemies.

Details

Total damage90
Critical chance30 %
Critical multiplier×2.8
Status chance6 %
Fire rate1.17
Magazine5
Reload2.3 s
Multishot6
TriggerSemi
NoiseAlarming
Riven disposition●●●●○

Damage

Puncture37.8
Slash27
Impact25.2

Attack modes

Attack modesDamageCritical chanceCritical multiplierStatus chance
BuckshotImpact 25.2, Slash 27, Puncture 37.830 %×2.86 %
Air Burst ProjectileImpact 1004 %×1.628 %
Air Burst ExplosionBlast 4044 %×1.628 %

Polarities

Madurai Madurai

Components

Alloy Plate ×13,000
+4 more sources
  • Saturn/Annihilation (Conclave), Rotation B12.65 %
  • Saturn/Cephalon Capture (Conclave), Rotation B12.65 %
  • Saturn/Lunaro (Conclave), Rotation B12.65 %
  • Saturn/Team Annihilation (Conclave), Rotation B12.65 %
Blueprint
  • Market: 25,000 credits
Cryotic ×725
+4 more sources
  • Earth/Cetus (Level 10 - 30 Cetus Bounty), Rotation B15.97 %
  • Earth/Cetus (Level 5 - 15 Cetus Bounty), Rotation B15.49 %
  • Earth/Cetus (Level 10 - 30 Cetus Bounty), Rotation B15.32 %
  • Earth/Cetus (Level 5 - 15 Cetus Bounty), Rotation B15.18 %
Nitain Extract ×2
  • Earth/Cetus (Level 15 - 25 Ghoul Bounty), Rotation A4.72 %
  • Earth/Cetus (Level 40 - 50 Ghoul Bounty), Rotation A4.72 %
  • Earth/Cetus (Level 15 - 25 Ghoul Bounty), Rotation A3.57 %
  • Earth/Cetus (Level 40 - 50 Ghoul Bounty), Rotation A3.57 %
+4 more sources

Foundry

Credits20,000
Build time12 h

Market

Blueprint (credits)25,000
Built item (platinum)240

History · 10

Lines from the official update notes that mention this entry.

    • FixedFixed shells not ejecting correctly from the Corinth while aiming.
    • FixedFixed wonky Corinth reload animation after reloading and rolling at the same time. As reported here: https://forums.warframe.com/topic/1168417-painful-looking-corinth-animation-bug/
    • FixedFixed Corinth being attached to your Warframe’s left hand in an awkward position if reload was interrupted.
    • FixedFixed shotgun shells floating if Corinth’s reload was interrupted.
    • FixedFixed Mirage’s Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Corinth and Euphona Prime.
    • FixedFixed reload circle filling instantly for weapons that reload individually (Zarr and Corinth), instead of filling up individually for each round loaded.
    • FixedFixed lingering FX on the Corinth Alt-Fire.
    • FixedFixed occasional missing reload sounds for the Corinth.
    • FixedFixed Corinth reloading only one shell when spamming the alt-fire button without having enough ammo to fire or having Auto Swap On Empty disabled.
    • FixedFixed Corinth showing Astilla model on the ground when disarmed.
2 older updates
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