Primary · Shotgun
Corinth
Deliver a massive punch with each blast of this shotgun, or launch a round that explodes mid-air knocking down nearby enemies.
Details
Total damage90
Critical chance30 %
Critical multiplier×2.8
Status chance6 %
Fire rate1.17
Magazine5
Reload2.3 s
Multishot6
TriggerSemi
NoiseAlarming
Riven disposition●●●●○
Damage
Puncture37.8
Slash27
Impact25.2
Attack modes
| Attack modes | Damage | Critical chance | Critical multiplier | Status chance |
|---|---|---|---|---|
| Buckshot | Impact 25.2, Slash 27, Puncture 37.8 | 30 % | ×2.8 | 6 % |
| Air Burst Projectile | Impact 100 | 4 % | ×1.6 | 28 % |
| Air Burst Explosion | Blast 404 | 4 % | ×1.6 | 28 % |
Polarities
Madurai Madurai
Components

Alloy Plate ×13,000
- Mars/Gradivus (Caches), Rotation B12.65 %
- Mercury/Neruda (Caches), Rotation B12.65 %
- Mercury/Terminus (Caches), Rotation B12.65 %
- Neptune/Cephalon Capture (Conclave), Rotation B12.65 %
+4 more sources
- Saturn/Annihilation (Conclave), Rotation B12.65 %
- Saturn/Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Lunaro (Conclave), Rotation B12.65 %
- Saturn/Team Annihilation (Conclave), Rotation B12.65 %

Blueprint
- Market: 25,000 credits

Cryotic ×725
- Earth/Cetus (Level 10 - 30 Cetus Bounty), Rotation B25 %
- Venus/Orb Vallis (Level 10 - 30 Orb Vallis Bounty), Rotation B25 %
- Venus/Orb Vallis (Level 5 - 15 Orb Vallis Bounty), Rotation B25 %
- Earth/Cetus (Level 5 - 15 Cetus Bounty), Rotation B20 %
+4 more sources
- Earth/Cetus (Level 10 - 30 Cetus Bounty), Rotation B15.97 %
- Earth/Cetus (Level 5 - 15 Cetus Bounty), Rotation B15.49 %
- Earth/Cetus (Level 10 - 30 Cetus Bounty), Rotation B15.32 %
- Earth/Cetus (Level 5 - 15 Cetus Bounty), Rotation B15.18 %

Gallium ×6

Nitain Extract ×2
- Earth/Cetus (Level 15 - 25 Ghoul Bounty), Rotation A4.72 %
- Earth/Cetus (Level 40 - 50 Ghoul Bounty), Rotation A4.72 %
- Earth/Cetus (Level 15 - 25 Ghoul Bounty), Rotation A3.57 %
- Earth/Cetus (Level 40 - 50 Ghoul Bounty), Rotation A3.57 %
+4 more sources
- Kuva Fortress/Dakata (Caches), Rotation C2 %
- Neptune/Halimede (Caches), Rotation C2 %
- Neptune/Thalassa (Caches), Rotation C2 %
- Pluto/Charon (Caches), Rotation C2 %
Foundry
Credits20,000
Build time12 h
Market
Blueprint (credits)25,000
Built item (platinum)240
History · 10
Lines from the official update notes that mention this entry.
- FixedFixed shells not ejecting correctly from the Corinth while aiming.
- FixedFixed wonky Corinth reload animation after reloading and rolling at the same time. As reported here: https://forums.warframe.com/topic/1168417-painful-looking-corinth-animation-bug/
- FixedFixed Corinth being attached to your Warframe’s left hand in an awkward position if reload was interrupted.
- FixedFixed shotgun shells floating if Corinth’s reload was interrupted.
- FixedFixed Mirage’s Hall of Mirror clones sometimes using their Primary Fire instead of Alt Fire for the Corinth and Euphona Prime.
- FixedFixed reload circle filling instantly for weapons that reload individually (Zarr and Corinth), instead of filling up individually for each round loaded.
- FixedFixed lingering FX on the Corinth Alt-Fire.
- FixedFixed occasional missing reload sounds for the Corinth.
- FixedFixed Corinth reloading only one shell when spamming the alt-fire button without having enough ammo to fire or having Auto Swap On Empty disabled.
- FixedFixed Corinth showing Astilla model on the ground when disarmed.
2 older updates
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