Secondary · Pistol
Acrid
The Acrid fires an acidic-infused needle.
Details
Total damage43
Critical chance5 %
Critical multiplier×2
Status chance10 %
Fire rate5
Magazine15
Reload1.2 s
TriggerSemi
NoiseAlarming
Riven disposition●●●●○
Damage
Toxin43
Components

Blueprint
- Market: 15,000 credits

Mutagen Mass ×5

Nano Spores ×5,000
- Venus/Orb Vallis (Level 10 - 30 Orb Vallis Bounty), Rotation C25 %
- Eris/Candiru (Caches), Rotation A16.67 %
- Eris/Lepis (Caches), Rotation A16.67 %
- Eris/Naeglar (Caches), Rotation A16.67 %
+4 more sources
- Eris/Psoro (Caches), Rotation A16.67 %
- Eris/Viver (Caches), Rotation A16.67 %
- Hallowed Flame Mission Caches, Rotation A15.18 %
- Venus/Orb Vallis (Level 10 - 30 Orb Vallis Bounty), Rotation C15 %

Salvage ×6,000
- Neptune/Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Annihilation (Conclave), Rotation B12.65 %
- Saturn/Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Lunaro (Conclave), Rotation B12.65 %
+4 more sources
- Saturn/Team Annihilation (Conclave), Rotation B12.65 %
- Saturn/Variant Annihilation (Conclave), Rotation B12.65 %
- Saturn/Variant Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Variant Team Annihilation (Conclave), Rotation B12.65 %
Foundry
Credits30,000
Build time1 d
Market
Blueprint (credits)15,000
History · 6
Lines from the official update notes that mention this entry.
- FixedFixed the Acrid incorrectly having a second damage stats section in the Arsenal UI.
- FixedFixed the Acrid Energy color persisting as default.
- FixedFixed cases of the Teralyst literally dissolving when killed with the Acrid.
- FixedFixed Acrid’s dissolve ending too early, preventing corpses from being destroyed.
- FixedFix an issue where the Acrid's dissolve would stop prematurely, preventing the corpses from being destroyed.
- FixedFixed Acrid DOT numbers not showing up on capture target, and death affect not replicating.
