Zephyr
Command the power of the wind. Zephyr’s cyclonic abilities protect her, deal high damage, and provide crowd control. She swoops in from above and leaves a path of destruction.
Details
Abilities
Zephyr moves faster and falls slower while airborne. Also gain 150% Critical Hit chance with weapons while airborne.

Hold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.

Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.

Creates a wind shield around Zephyr, redirecting all incoming projectiles.

Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.
Polarities
- Aura polarity
- Vazarin
- Mod slots
- Madurai Naramon
Components
Foundry
Market
History · 54
Lines from the official update notes that mention this entry.
- FixedFixed Secondary Enervate being able to proc infinitely off of Zephyr's Tornados.
- FixedFixed Zephyr’s Airburst missing VFX for Clients.
- FixedFixed Secondary Irradiate causing performance issues when there were multiple instances of the Arcane proccing at once — notably seen when used with Zephyr’s Tornados.
- ChangedFixed performance issues caused by shooting Zephyr’s Tornado with Secondary Irradiate equipped.
- FixedFixed broken hand textures on the Zephyr Conquera skin.
- FixedFixed performance issues caused by Oraxia's Webbed Embrace when used with Zephyr's Airburst.
- ChangedFixed performance issues caused by Dethcube (with Fired up, Firestorm, and Fire Rate and Multshots Mods) attacking enemies trapped in Zephyr’s Tornado.
- FixedFixed an issue where shooting enemies in Zephyr's Tornadoes would not register critical hits (notably with the Stahlta).
46 older updates
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