CodexWarframe database
Prime

Zephyr Prime Vaulted

Take to the skies with this golden bird of destruction.

Details

Health455
Shield455
Armor135
Energy175
Sprint speed1.15

Abilities

Passive

Zephyr moves faster and falls slower while airborne. Also gain 150% Critical Hit chance with weapons while airborne.

1Tail Wind

Hold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.

2Airburst

Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.

3Turbulence

Creates a wind shield around Zephyr, redirecting all incoming projectiles.

4Tornado

Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.

Polarities

Aura polarity
Vazarin
Mod slots
Madurai Madurai Vazarin Naramon

Components

Blueprint
Chassis
Neuroptics
Systems

Foundry

Credits25,000
Build time3 d

History · 37

Lines from the official update notes that mention this entry.

    • FixedFixed Zephyr’s Airburst missing VFX for Clients.
    • ChangedFixed performance issues caused by shooting Zephyr’s Tornado with Secondary Irradiate equipped.
    • FixedFixed performance issues caused by Oraxia's Webbed Embrace when used with Zephyr's Airburst.
    • FixedFixed Zephyr Prime's tail sticking straight out.
    • ChangedFixed performance issues caused by Dethcube (with Fired up, Firestorm, and Fire Rate and Multshots Mods) attacking enemies trapped in Zephyr’s Tornado.
    • FixedFixed moving in slow motion after interacting with ally slowing effects (like Vauban’s Vortex and/or Zephyr’s Tornado) while Overguard is active.
    • FixedWas: Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on ground for 2s.
    • FixedCasting Tail Wind (Tap and Hold) now resets Zephyr’s double/bullet jump
    • FixedBullet jumping now also overrides the velocity of Tail Wind
    • FixedWas: Each enemy hit by Airburst increases secondary damage by 25% for 14s.
    • FixedFixed Zephyr being unable to pick-up any resources while hovering slightly above the floor using Tail Wind.
    • FixedFixed being unable to pick up Energy Orbs after casting Zephyr’s Airburst while Zenurik’s Inner Might is active.
29 older updates
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