Zephyr Prime Vaulted
Take to the skies with this golden bird of destruction.
Details
Abilities
Zephyr moves faster and falls slower while airborne. Also gain 150% Critical Hit chance with weapons while airborne.

Hold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.

Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.

Creates a wind shield around Zephyr, redirecting all incoming projectiles.

Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.
Polarities
- Aura polarity
- Vazarin
- Mod slots
- Madurai Madurai Vazarin Naramon
Components



- Axi A4 Uncommon · Vaulted
- Axi O4 Uncommon · Vaulted
- Axi R3 Uncommon · Vaulted
- Lith C8 Uncommon · Vaulted
- All 8 relics

Foundry
History · 37
Lines from the official update notes that mention this entry.
- FixedFixed Zephyr’s Airburst missing VFX for Clients.
- ChangedFixed performance issues caused by shooting Zephyr’s Tornado with Secondary Irradiate equipped.
- FixedFixed performance issues caused by Oraxia's Webbed Embrace when used with Zephyr's Airburst.
- FixedFixed Zephyr Prime's tail sticking straight out.
- ChangedFixed performance issues caused by Dethcube (with Fired up, Firestorm, and Fire Rate and Multshots Mods) attacking enemies trapped in Zephyr’s Tornado.
- FixedFixed moving in slow motion after interacting with ally slowing effects (like Vauban’s Vortex and/or Zephyr’s Tornado) while Overguard is active.
- FixedWas: Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on ground for 2s.
- FixedCasting Tail Wind (Tap and Hold) now resets Zephyr’s double/bullet jump
- FixedBullet jumping now also overrides the velocity of Tail Wind
- FixedWas: Each enemy hit by Airburst increases secondary damage by 25% for 14s.
- FixedFixed Zephyr being unable to pick-up any resources while hovering slightly above the floor using Tail Wind.
- FixedFixed being unable to pick up Energy Orbs after casting Zephyr’s Airburst while Zenurik’s Inner Might is active.
29 older updates
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