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Prime

Valkyr Prime

A proud fighter emerges unscarred by time or malice. Featuring altered mod polarities for greater customization.

Details

Health650
Shield135
Armor1,000
Energy175
Sprint speed1.1

Abilities

Passive

Valkyr accumulates Rage when hitting or killing enemies with melee weapons, increasing her Melee Damage up to 300%. Taking fatal damage when the Rage meter is above 150% consumes the meter, preventing death and granting 5s of invulnerability.

1Rip Line

Valkyr hurls forth a hook and pulls herself to whatever it hits. If it hits an enemy, nearby foes are pulled in as she unleashes a coordinated Melee attack.

2Warcry

Valkyr lets out a rallying cry that bolsters Armor and Attack Speed for allies while in Affinity Range.

3Paralysis

Unleash a damaging blast, slowing its victims while increasing their Melee Damage Vulnerability.

4Hysteria

Valkyr bares her deadly claws, unleashing devastating attacks that also heal her. Valkyr becomes immune to Status Effects and her Armor bonus from Warcry is multiplied while using the claws.

Polarities

Aura polarity
Madurai
Mod slots
Madurai Madurai Madurai

Components

Blueprint
Chassis
Neuroptics
Systems

Foundry

Credits25,000
Build time3 d

History · 40

Lines from the official update notes that mention this entry.

    • FixedFixed Valkyr being unable to perform Finishers on non-humanoid enemies while Hysteria is active.
    • FixedFixed Valkyr’s jump spin SFX stacking while Hysteria is active.
    • ChangedValkyr Prime:
    • FixedFixed the inability to perform a Finisher after swapping away from an Exalted Melee ability. This was commonly seen from Valkyr swapping out of Hysteria and attempting to perform a Finisher.
    • FixedFixed cases of Valkyr’s Warcry and Temple’s Ripper’s Wail buffs stacking indefinitely.
    • FixedFixed a script error related to Valkyr's Warcry.
    • ChangedChanged Rip Line to no longer auto-melee if all enemies died from other sources or from Rip Line’s damage.
    • ChangedYou can now cancel Rip Line by casting an ability (including Rip Line) to change direction (velocity remains the same when doing so).
    • ChangedTo prevent issues from occurring while recasting Rip Line back to back, we have added an extremely short 0.4 second cooldown.
    • ChangedImproved Valkyr Prime’s Rip Line VFX.
    • ChangedFixed Valkyr’s Talons VFX trails not being visible after the first cast of Hysteria.
    • FixedFixed script error and various glitches that could occur if different variations of the grapple hook ability (Valkyr’s Rip Line, Itzal’s Arch Line, etc.) were used at the same time.
    • ChangedImproved the HUD element for increased Warcry Armor during Hysteria, as it was causing confusion.
    • ChangedPreviously, Warcry would have an Armor Buff icon in the HUD, and Hysteria would display an additional HUD icon indicating that Armor Buff was tripled. Now, we've combined the two into one neat HUD icon.
    • ChangedEnd result: when Hysteria is cast with Warcry active, the HUD icon will properly display +150% Armor Buff.
    • FixedFixed Valkyr being unable to perform finishers on certain Murmur enemies while in Hysteria.
    • ChangedAdjusted the SFX loop on Valkyr's Hysteria following player feedback.
    • ChangedValkyr Prime Health:  650 from 270
    • ChangedValkyr Prime Armor: 1000 from 735
    • ChangedRip Line has received adjustments to better accommodate playstyles that seek fast-paced traversal options, alongside increased flexibility in ability cancellation and further enemy grouping capabilities.
    • ChangedRip Line no longer cancels until Valkyr reaches the end of the line.
    • ChangedRip Line’s speed and ease-of-use have been updated, with the goal of providing a smoother experience.
    • ChangedDouble Jump usage is reset upon using Rip Line.
    • ChangedRip Line can be cancelled by jumping (or pressing melee) during use.
    • ChangedJumping during Rip Line adds a small, temporary momentum boost to the player’s movement mid-air.
    • ChangedRip Line’s cast when targeting an enemy will pull Valkyr towards that enemy and group enemies within a 9m radius around her upon reaching her target.
    • ChangedThe radius for Rip Line’s grouping scales with Ability Range.
    • ChangedUpdated Rip Line’s cast and impact SFX.
    • ChangedWarcry is receiving only minor adjustments, as the ability already fits the bill in her reworked kit. However, Warcry will now be able to buff allies who lose her Warcry buff, alongside additional quality of life tuning!
    • ChangedWarcry can now be recast.
    • ChangedWarcry’s base duration increased to 20 seconds from 15 seconds.
    • ChangedPlayers can re-acquire Warcry’s effects when re-entering Valkyr’s Affinity Range. If you die or get nullified, you can return to Valkyr to refresh Warcry!
    • ChangedWarcry no longer slows enemies—it’s been moved to Paralysis!
    • ChangedWarcry has received a new casting animation and updated visual effects.
    • ChangedWarcry can now be cast while moving.
    • ChangedEnemies struck by Paralysis receive a base 50% Melee Damage Vulnerability.
    • ChangedEnemies struck by Paralysis are slowed by a base 30%.
    • ChangedShield cost has been removed. Casting Paralysis now costs 25 Energy.
    • ChangedThe staple of her kit, Hysteria, pulls together the fantasy of her berserker theme. Now, combined with her new Passive, Hysteria will utilize her Rage to deliver hysterical destruction to any foe in your path.
    • ChangedWith this change, the Self-Reflection damage part of Hysteria has been completely removed. In other words, you can no longer die specifically from deactivating Hysteria while enemies are nearby.
    • ChangedArmor gained from Warcry is increased by 3x during Hysteria for Valkyr.
    • ChangedCurrently, Valkyr has one of the highest Armor stats, with room to acquire much more, but that Armor became meaningless with Hysteria’s invulnerability. Here, we aim to amplify Valkyr’s Armor capabilities, combined with her death prevention while above 50% of the  Rage meter and Life Steal improvements.
    • ChangedValkyr is immune to Status Effects while Hysteria is active.
    • ChangedHealing from Hysteria’s Life Steal is now 100 Health per hit.
    • ChangedUpdated Hysteria’s SFX.
    • ChangedValkyr’s Talons/Hysteria Melee Stance has received various adjustments to accommodate improved mobility, damage and forced Status Effects on her attacks during Hysteria.
    • ChangedImpact felt less useful in Hysteria’s damage distribution, as our goal was to emphasize the essence of Valkyr’s damage-dealing destructive capabilities.
32 older updates
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