Warframe Mod
Quick Thinking
Details
- Polarity
- Vazarin
- Rarity
- Rare
- Base drain
- 4
- Max rank
- 3
- Compatible with
- WARFRAME
Rank effects
| Rank 0 | Drains Energy to stop Lethal Damage with +20% Efficiency. |
| Rank 1 | Drains Energy to stop Lethal Damage with +40% Efficiency. |
| Rank 2 | Drains Energy to stop Lethal Damage with +60% Efficiency. |
| Rank 3 | Drains Energy to stop Lethal Damage with +80% Efficiency. |
Drop locations
| Source | Rarity | Chance |
|---|---|---|
| Duviri/Endless: Tier 4 (Normal) | Rare | 1.49 % |
| Duviri/Endless: Tier 6 (Normal) | Rare | 1.03 % |
| Corrupted Ancient | Rare | 0.03 % |
History · 7
Lines from the official update notes that mention this entry.
- FixedFixed Mesa getting stuck in Peacemaker if repeated lethal damage is taken with the Quick Thinking Mod equipped.
- ChangedWukong’s Celestial Twin no longer utilizes Quick Thinking to fix the Twin living indefinitely.
- FixedFixed Quick Thinking allowing multiple damage hits while knocked down.
- FixedFixed a loss of functionality when K-driving with Quick Thinking equipped.
- FixedFixed getting Transferred back to Operator if your Warframes reaches 2HP, regardless of being invulnerable (Quick Thinking).
- ChangedThe 14.6.0 fix resolves issues where Rage + Quick Thinking gave effective permanent invulnerability because energy was being added to pool that was never dealt to player. With this change in mind, the combination of Rage and Quick Thinking may seem less efficient as before due to no longer giving effective invulnerability. The scope of this change is being monitored to ensure the usefulness of these Mods as a combination.
- FixedFixed Quick Thinking not working as described or intended.