Infested
Volatile Runner
Fast and explodes when near enemies
Details
Health80
Shield0
Armor0
Base level1
Codex scans20
Defenses
| Infested Flesh | 80 | Slash +75%, Heat +75%, Gas +75%, Cold -75% |
Drops
| Item | Rarity | Chance |
|---|---|---|
| Reach | Uncommon | 0.25 % |
| Ghost | Uncommon | 0.25 % |
| 15 Endo | Uncommon | 0.25 % |
| Concussion Rounds | Uncommon | 0.11 % |
| Point Blank | Uncommon | 0.11 % |
| Sundering Strike | Rare | 0.01 % |
| 80 Endo | Rare | 0.01 % |
History · 6
Lines from the official update notes that mention this entry.
- ChangedVolatile Runner: added Deimos variants
- ChangedReplaced the Volatile Runner with a Deimos Runner in the Toxin Level phase.
- FixedFixed Volatile Runner Enemy Name lingering in the HUD.
- FixedFixed a non-functional Garuda Blood Altar being left behind if used on a detonating Volatile Runner.
- ChangedFixed a crash when killing a Volatile Runner (or enemy that exploded on death) trapped inside Zephyr's Tornado by shooting the Tornado.
- FixedFixed a script error with Nezha’s Divine Spears when the initial spear damage kills an enemy which causes an explosion (e.g. Volatile Runner) that kills Nezha.