Corpus
Sapping Osprey
Energy orb pulses AoE damage after detonation
Details
Health200
Shield50
Armor0
Base level1
Codex scans5
Defenses
| Shield | 50 | Impact +75%, Cold +75%, Magnetic 0%, Puncture -50%, Radiation -50% |
| Robotic | 200 | Puncture +50%, Electricity +75%, Radiation +50%, Slash -50%, Toxin -50% |
Drops
| Item | Rarity | Chance |
|---|---|---|
| Magazine Warp | Uncommon | 0.25 % |
| Crowd Dispersion | Uncommon | 0.25 % |
| 15 Endo | Uncommon | 0.25 % |
| Diamond Skin | Uncommon | 0.11 % |
| Stretch | Uncommon | 0.11 % |
| Gleaming Talon | Legendary | 0.01 % |
| 80 Endo | Legendary | 0.01 % |
| Split Chamber | Legendary | 0.01 % |
History · 4
Lines from the official update notes that mention this entry.
- FixedFixed Diriga and NPCs not shooting Sapping Osprey mines (they will prioritize enemies first though).
- ChangedSmall tweak towards the Corpus Sapping Osprey mine area-of-effect to better convey the hazardous radius.
- ChangedAltered Zenurik’s Energizing Dash bubble to look less like Sapping Osprey mines.
- ChangedThe Tar-Mutalist Moa, Sapping Osprey and Infested Alad V will now have their damage scale based on their level.