Grineer
Grineer Manic
Dashes in for quick strikes
Details
Health350
Shield0
Armor25
Base level1
Codex scans3
Defenses
| Ferrite Armor | 25 | Puncture +75%, Toxin +50%, Corrosive 0%, Slash -50%, Blast -50% |
| Cloned Flesh | 350 | Slash +50%, Heat +50%, Viral 0%, Impact -50%, Gas -75% |
Drops
| Item | Rarity | Chance |
|---|---|---|
| Sawtooth Clip | Common | 0.76 % |
| Ash Neuroptics Blueprint Ash Neuroptics Blueprint | Common | 0.39 % |
| Ash Chassis Blueprint Ash Chassis Blueprint | Common | 0.39 % |
| Ash Systems Blueprint Ash Systems Blueprint | Uncommon | 0.23 % |
| 15 Endo | Uncommon | 0.19 % |
| Point Strike | Uncommon | 0.19 % |
| Pressure Point | Uncommon | 0.19 % |
| Fast Hands | Uncommon | 0.19 % |
| Accelerated Deflection | Rare | 0.07 % |
| North Wind | Rare | 0.07 % |
| Shimmering Blight | Rare | 0.07 % |
| 50 Endo | Rare | 0.07 % |
| Reflex Coil | Rare | 0.07 % |
| Killing Blow | Rare | 0.07 % |
| Flow | Legendary | 0.01 % |
| 80 Endo | Legendary | 0.01 % |
| 80 Endo | Legendary | 0.01 % |
| Barrel Diffusion | Legendary | 0.01 % |
| Four Riders | Legendary | 0.01 % |
| Crushing Ruin | Legendary | 0.01 % |
History · 3
Lines from the official update notes that mention this entry.
- FixedGrineer Manic Changes
- FixedAdjusted Grineer Manic to regen 2% of health a second, after a 7 second delay.
- FixedMade audio adjustments to Darvo and Grineer Manic.
- FixedFixed an issue in the Grineer Manic behavior that would prevent the Manic from catching up to fleeing players as easily.
- FixedFixed clients being able to ignore the Grineer Manic’s cloak ability.
- FixedRemoved health regeneration from the Grineer Manic.
- FixedImproved the responsiveness of the Grineer Manic’s reactive teleport.
- FixedRadiation and Toxic procs are now less effective on the Grineer Manic.
- FixedFixed the Grineer Manic’s animations not properly deactivating Warframe powers, giving him unintended power immunity pre-attack. Tackles from the Grineer Manic will now properly disable Warframe powers as intended.