Grineer
Flameblade
High damage enemy with teleport
Details
Health50
Shield0
Armor5
Defenses
| Ferrite Armor | 5 | Puncture +75%, Toxin +50%, Corrosive 0%, Slash -50%, Blast -50% |
| Cloned Flesh | 50 | Slash +50%, Heat +50%, Viral 0%, Impact -50%, Gas -75% |
Drops
| Item | Rarity | Chance |
|---|---|---|
| Flame Repellent | Uncommon | 0.25 % |
| Trick Mag | Uncommon | 0.25 % |
| 15 Endo | Uncommon | 0.25 % |
| Rifle Aptitude | Rare | 0.07 % |
| Cleanse Corpus | Rare | 0.07 % |
| 50 Endo | Rare | 0.07 % |
| Enemy Sense | Rare | 0.01 % |
| 80 Endo | Rare | 0.01 % |
History · 5
Lines from the official update notes that mention this entry.
- FixedFixed script error with the Grineer Flameblade when they attack.
- FixedFixed animation issues with the Grineer Flameblade causing its second and third attacks in its attack combo to miss its target.
- FixedFixed Flameblade enemy variants often missing their first attack even against a stationary player.
- FixedFixed Grineer Flameblade enemies doing crazy high damage on their first melee attacks in a combo. The melee swing was unintentionally dealing damage multiple times. This has been fixed so each swing only hits the target once.
- FixedFixed Flameblade not always hitting player on second and third swing.