Primary · Sniper
Vadarya Prime
Caliban Prime's signature sniper rifle is no mere ceremonial weapon. A sign, perhaps, that peace between Orokin and Sentient was destined to be fleeting. Struck enemies become lightning rods, with a chance to attract bolts of chain lightning that can jump to nearby enemies.
Details
Total damage400
Critical chance40 %
Critical multiplier×2.8
Status chance18 %
Fire rate2.8
Magazine16
Reload2.6 s
TriggerCharge
NoiseAlarming
Riven disposition●●●●○
Damage
Electricity400
Polarities
Madurai Naramon
Components


Orokin Cell ×10
Foundry
Credits15,000
Build time12 h
History · 6
Lines from the official update notes that mention this entry.
- ChangedVadarya Prime: 0.8->1.2
- FixedFixed the “Use Sniper Scopes” toggle not applying to Vadarya Prime.
- FixedFixed Vadarya Prime missing pickup mesh when disarmed.
- ChangedAdded the “[ALT FIRE] to Zoom” UI hint when aiming with the Vadarya Prime.
- FixedFixed issue where weapons could end up with Rivens that aren’t compatible (ex: Projectile Flight Speed on Vadarya Prime Rivens).
- ChangedUpdated the materials and tint order on Caliban Prime, Venato Prime, Vadarya Prime, and the Neurovyre Prime Syandana.
- ChangedVenato Prime, Vadarya Prime, and the Neurovyre Prime Syandana have received the same changes so they match Caliban Prime.
- FixedFixed Clients inconsistency hearing Vadarya Prime SFX.
- FixedAlso polished the Vadarya Prime charging SFX.
- FixedFixed issues with the Vadarya Prime's VFX for Clients.
- FixedFixed the Vadarya Prime's sniper scope not being affected by the "Use Sniper Scopes" setting.
- FixedFixed the Vadarya Prime's charging VFX persisting if the charge is cancelled or weapons are swapped.


