Primary · Rifle
Trumna
An ancient weapon designed by the Entrati. Primary fire siphons life essence from the target to fuel a devastating secondary fire. A heavy, oversized automatic rifle with withering fire that delivers rapid heat damage. Secondary fire unleashes an arcing projectile that ricochets off surfaces and enemies, exploding on every impact.
Details
Total damage82
Critical chance24 %
Critical multiplier×2.2
Status chance30 %
Fire rate4.67
Magazine200
Reload5 s
TriggerAuto
NoiseAlarming
Riven disposition●●●●○
Damage
Heat53
Impact29
Attack modes
| Attack modes | Damage | Critical chance | Critical multiplier | Status chance |
|---|---|---|---|---|
| Auto | Impact 29, Heat 53 | 24 % | ×2.2 | 30 % |
| Auto AoE | Heat 50 | 24 % | ×2.2 | 30 % |
| Grenade Impact | Impact 100 | 38 % | ×2.4 | 50 % |
| Grenade Bounce AoE | Heat 1,000 | 38 % | ×2.4 | 50 % |
Components
Foundry
Credits20,000
Build time12 h
History · 8
Lines from the official update notes that mention this entry.
- ChangedTrumna: 0.85->1.2
- FixedNecraloid Rank 3 Trumna Barrel Blueprint
- FixedFixed all weapons that gain charges from kills (not headshots) to activate their alt-fire (ex: Trumna, Sepulcrum, etc.) not gaining charges from kills caused by their own status damage.
- ChangedTrumna charge reticle
- FixedFixed audio issues for fully charged Trumna sound for Host/Client.
- ChangedTweaked reload sounds of the Trumna.
- FixedFixed Sepulcrum and Trumna local firing sounds playing for Clients.
- FixedFixed missing Trumna Alt Fire animations.
- FixedFixed Entrati Weapon Syndicate member missing the Trumna Stock Blueprint.
- FixedAcquire the Blueprints and Components for the Trumna from the Entrati Syndicate Weapons member!




