CodexWarframe database
Melee

Tenet Agendus

Drive the agenda with this massive impact hammer. Heavy attacks launch devastating energy disks.

Details

Total damage260
Critical chance24 %
Critical multiplier×2
Status chance28 %
Attack speed0.92
Range2.6 m
Follow-through0.6
Combo duration5 s
Heavy attack1,040
Slam attack780
Slide attack260
Riven disposition●●●●○
Max rank40

Damage

Electricity140
Impact120

Attack modes

Attack modesDamageCritical chanceCritical multiplierStatus chance
Normal AttackImpact 120, Electricity 14024 %×228 %
Energy DiskElectricity 2,88024 %×228 %
Slam AttackElectricity 52024 %×230 %
Heavy Slam AttackElectricity 78024 %×230 %

Components

Blueprint
  • Not dropped: Market, quest or vendor
Salvage
  • Neptune/Cephalon Capture (Conclave), Rotation B12.65 %
  • Saturn/Annihilation (Conclave), Rotation B12.65 %
  • Saturn/Cephalon Capture (Conclave), Rotation B12.65 %
  • Saturn/Lunaro (Conclave), Rotation B12.65 %
+4 more sources
  • Saturn/Team Annihilation (Conclave), Rotation B12.65 %
  • Saturn/Variant Annihilation (Conclave), Rotation B12.65 %
  • Saturn/Variant Cephalon Capture (Conclave), Rotation B12.65 %
  • Saturn/Variant Team Annihilation (Conclave), Rotation B12.65 %

Foundry

Credits10,000
Build time0.02 h

History · 7

Lines from the official update notes that mention this entry.

    • ChangedTenet Agendus: 0.9->1.2
    • FixedFixed Kullervo’s Wrathful Advance causing sudden rapid camera movement when used with the Syam, Corufell, Vinquibus, or Tenet Agendus.
    • FixedFixed the Tenet Agendus sitting perpendicular to its Shield.
    • FixedFixed an issue where the Tenet Agendus hammer was not being held properly in a Warframe’s hand if it is the only weapon equipped.
    • FixedFixed an issue where the FX energy of the Tenet Agendus was not affected by custom color chosen.
    • FixedFixed the Tenet Agendus having a Mastery Rank of 0. It is now the intended Mastery Rank 14, along the same line as the other Tenet Melee weapons available from Ergo Glast.
    • FixedFixed inability to see or hear the Tenet Agendus projectiles or explosions when other players use the heavy attack.
    • FixedFixed Tenet Agendus Shield Energy always being present when viewed in the Arsenal.
    • FixedFixed the Tenet Agendus projectile only having correct visual/audio up until you let one expire from range.
    • FixedFixed the shield Energy FX of Tenet Agendus isn't affected by custom colour and lingers when shield Skin is equipped.
    • FixedRemoved Headshot Damage bonus on the Tenet Agendus projectile.