Primary · Rifle
Supra
The SUPRA is a heavy laser gun with a short wind up time.
Details
Total damage40
Critical chance12 %
Critical multiplier×1.8
Status chance30 %
Fire rate12.5
Magazine180
Reload3 s
TriggerAuto
NoiseAlarming
Riven disposition●●●●○
Damage
Puncture30
Slash6
Impact4
Components

Alloy Plate ×1,000
- Mars/Gradivus (Caches), Rotation B12.65 %
- Mercury/Neruda (Caches), Rotation B12.65 %
- Mercury/Terminus (Caches), Rotation B12.65 %
- Neptune/Cephalon Capture (Conclave), Rotation B12.65 %
+4 more sources
- Saturn/Annihilation (Conclave), Rotation B12.65 %
- Saturn/Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Lunaro (Conclave), Rotation B12.65 %
- Saturn/Team Annihilation (Conclave), Rotation B12.65 %

Blueprint
- Market: 15,000 credits

Fieldron ×7

Salvage ×7,000
- Neptune/Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Annihilation (Conclave), Rotation B12.65 %
- Saturn/Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Lunaro (Conclave), Rotation B12.65 %
+4 more sources
- Saturn/Team Annihilation (Conclave), Rotation B12.65 %
- Saturn/Variant Annihilation (Conclave), Rotation B12.65 %
- Saturn/Variant Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Variant Team Annihilation (Conclave), Rotation B12.65 %
Foundry
Credits25,000
Build time1 d
Market
Blueprint (credits)15,000
History · 9
Lines from the official update notes that mention this entry.
- ChangedSupra: 1.1->1.2
- FixedFixed Juno Elite Crewman’s Supra shots doing AOE damage.
- FixedFixed Specters with some projectile weapons (Supra and Paracyst in particular) shooting bullets that curve towards the player's target. No Zorg ZF1 allowed....yet...
- ChangedSlightly adjusted the firing sounds of the Supra.
- ChangedSupra 180 to 80
- FixedFixed reload sounds on the Supra.
- FixedFixed audio issue when interrupting the Supra mid-reload.
- FixedSupra emissive fade on reload.
1 older updates
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