Melee
Secura Lecta
Whip the enemy out of their ill-gotten gains; double credit drops on kills.
Details
Total damage176
Critical chance15 %
Critical multiplier×1.5
Status chance30 %
Attack speed1.25
Range2.5 m
Follow-through0.5
Combo duration5 s
Heavy attack792
Slam attack528
Slide attack352
Riven disposition●●●●○
Damage
Electricity80
Slash66
Puncture30
Attack modes
| Attack modes | Damage | Critical chance | Critical multiplier | Status chance |
|---|---|---|---|---|
| Normal Attack | Slash 66, Puncture 30, Electricity 80 | 15 % | ×1.5 | 30 % |
| Slam Attack | Electricity 352 | 15 % | ×1.5 | 30 % |
| Heavy Slam Attack | Electricity 528 | 15 % | ×1.5 | 30 % |
Polarities
Vazarin · Stance polarity Vazarin
Drop locations
| Source | Rarity | Chance |
|---|---|---|
| The Perrin Sequence, Partner | Common | 100 % |
History · 3
Lines from the official update notes that mention this entry.
- ChangedSecura Lecta: No changes
- ChangedThe Secura Lecta's bonus Credits will now trigger if the enemy died while suffering Damage Over Time (DOT) effects from the weapon even if it's not currently equipped.
- ChangedAlso fixed edge-cases of the Secura Lecta's bonus Credits being triggered multiple times on one enemy.
- ChangedThe Credit Boost function for the Secura Lecta has changed. Before, you could get on average 11.6x Credits from kills. This chance has changed and now scales with Mastery Rank. At Mastery Rank 8, you'll get on average 2x Credits from kills. This increase continues with your Mastery Rank. At Mastery Rank 18 you'll get on average 4x Credits from kills (capped). No other changes were made regarding synergies (i.e Chroma's Effigy, etc)