Arch-Gun
Morgha
Blast through enemies with a double-barreled shot of energized slugs. This siphons their life essence which is then used to generate the secondary fire's massive air-burst mortar. The ancient Entrati weapon was built for Necramechs but also functions as an Archgun.
Details
Total damage196
Critical chance30 %
Critical multiplier×2.2
Status chance28 %
Fire rate6
Magazine100
Reload3 s
TriggerAuto Burst
NoiseAlarming
Riven disposition●●●●○
Damage
Blast164
Impact32
Attack modes
| Attack modes | Damage | Critical chance | Critical multiplier | Status chance |
|---|---|---|---|---|
| Auto-Burst | Impact 32 | 30 % | ×2.2 | 28 % |
| Auto Burst Explosion | Blast 164 | 30 % | ×2.2 | 28 % |
| Charged Shot | Impact 100 | 40 % | ×3 | 50 % |
| Charged Shot Explosion | Impact 600, Slash 1,000, Puncture 800, Blast 1,200 | 40 % | ×3 | 50 % |
Polarities
Madurai
Components
Foundry
Credits20,000
Build time12 h
History · 6
Lines from the official update notes that mention this entry.
- ChangedMorgha: 1->1.2
- FixedFixed incorrect projectile SFX on the Morgha's regular and alt-fire.
- FixedAlso fixed missing Heavy Gun summon SFX for the Morgha.
- FixedFixed incorrect projectile SFX on the Morgha's regular and alt-fire.
- FixedAlso fixed missing Heavy Gun summon SFX for the Morgha.
- FixedFixed projectile explosion sound FX missing for the Morgha and Kuva Ayanga ground Archguns.
- ChangedMorgha charge reticle
- FixedFixed Morgha Arsenal stats showing as red when no Mods are equipped.



