Arch-Gun
Mausolon
An ancient weapon designed by the Entrati for use by their Necramechs. Primary fire siphons life essence from the target to fuel a devastating secondary fire. Punishing automatic primary fire and a secondary mode that charges up to unleash a destructive beam of energy with a large explosion at point of impact.
How to get it
Comes automatically, with a Gravimag installed, when you claim a Necramech (Voidrig or Bonewidow) from the Foundry.
Details
Total damage120
Critical chance30 %
Critical multiplier×2.2
Status chance26 %
Fire rate8.33
Magazine300
Reload5.5 s
TriggerAuto
NoiseAlarming
Riven disposition●●●●○
Damage
Heat50
Puncture46
Impact24
Attack modes
| Attack modes | Damage | Critical chance | Critical multiplier | Status chance |
|---|---|---|---|---|
| Auto | Impact 24, Puncture 46, Heat 50 | 30 % | ×2.2 | 26 % |
| Auto Radial Attack | Heat 48 | 30 % | ×2.2 | 26 % |
| Charged Shot Laser | Impact 100, Puncture 400, Heat 500 | 50 % | ×3.5 | 50 % |
| Charged Shot Explosion | Heat 3,000 | 50 % | ×3.5 | 50 % |
Polarities
Madurai
History · 7
Lines from the official update notes that mention this entry.
- ChangedMausolon: 0.5->1.2
- ChangedMausolon charge reticle
- FixedFor example, using weapons like Ferrox or Mausolon was impacting the shield and causing detonation visuals and sometimes staggering or knocking you down.
- ChangedAmmo Chain will now give Mausolon 1800 Ammo pool instead of 1799.
- FixedFixed Force Feedback issues when firing the Mausolon.
- FixedFixed inability to Chat link the Mausolon.
- FixedAs outlined in a recent Dev Workshop, all new weapons in the update are starting with a minimum Riven disposition of 0.5. This includes the new Archgun weapons, Mausolon and Cortege. Archgun Riven dispositions have not been rebalanced in the past, but they will be included in our quarterly changes going forward, starting with the next Prime Access!