Arch-Gun
Larkspur
From death blooms the Larkspur. A unique and menacing Archgun with a wild initial attack that locks onto a target then chains other targets close to the first. It also sports an explosive projectile mode. In Hildryn's grip the Larkspur carries more reserve ammo.
Details
Total damage90
Critical chance10 %
Critical multiplier×1.4
Status chance50 %
Fire rate12
Magazine100
Reload4.5 s
TriggerHeld
NoiseAlarming
Riven disposition●●●●○
Damage
Radiation80
Impact10
Attack modes
| Attack modes | Damage | Critical chance | Critical multiplier | Status chance |
|---|---|---|---|---|
| Normal Attack | Impact 10, Radiation 80 | 10 % | ×1.4 | 50 % |
| Alt-Fire Projectile Impact | Impact 140, Radiation 100, Blast 180 | 26 % | ×2.2 | 34 % |
| Explosion | Radiation 400, Blast 400 | 26 % | ×2.2 | 34 % |
Polarities
Madurai
Components
Foundry
Credits20,000
Build time12 h
Market
Blueprint (credits)15,000
Built item (platinum)125
History · 6
Lines from the official update notes that mention this entry.
- ChangedThe Larkspur now has force feedback when using a controller.
- FixedFixed Larkspur beams lagging behind when flying in Archwing.
- FixedFixed Larkspur’s Alt Fire not functioning for Clients.
- FixedFixed the Larkspur having infinite Ammo as an Atmosphere Archgun after pressing the deploy button twice without letting go of the continuous fire.
- FixedFixed the Larkspur not having the Archwing symbol in the Arsenal, which made sorting by name incorrect.
- FixedFixed a script error when viewing Larkspur in the Arsenal.
- FixedFixed incorrect scaling on the Larkspur FX when used in Submersible missions.




