Arch-Gun
Kuva Ayanga
Sweep aside hordes of enemies with flaming fury of this powerful, automatic, grenade launching archgun.
How to get it
Generated as the Arch-gun of a Kuva Lich (unlocked after The War Within); vanquish the Lich to claim it in the Foundry. A converted Lich carrying it can be traded in a Clan Dojo.
Details
Total damage274
Critical chance35 %
Critical multiplier×2
Status chance20 %
Fire rate4.58
Magazine33
Reload1.2 s
TriggerAuto
NoiseAlarming
Riven disposition●●●●○
Max rank40
Damage
Blast187
Impact87
Attack modes
| Attack modes | Damage | Critical chance | Critical multiplier | Status chance |
|---|---|---|---|---|
| Grenade Impact | Impact 87 | 35 % | ×2 | 20 % |
| Explosion | Blast 187 | 35 % | ×2 | 20 % |
Polarities
Naramon
Components

Blueprint
- Not dropped: Market, quest or vendor
Foundry
Credits10,000
Build time0.02 h
History · 8
Lines from the official update notes that mention this entry.
- ChangedKuva Ayanga: 0.95->1.2
- FixedFixed projectile explosion sound FX missing for the Morgha and Kuva Ayanga ground Archguns.
- ChangedOnce Kahl equips the Salvaged Kuva Ayanga in the Junk Run mission, these optional weapons are removed. Once the Tusk Thumper has been defeated, they will respawn.
- FixedFixed the Salvaged Kuva Ayanga in the “Junk Run” Break Narmer mission duplicating and lingering on Kahl after switching to melee.
- ChangedFixed Kahl’s Kuva Ayanga displaying ammo numbers despite having infinite ammo.
- ChangedFixed a duplicate Kuva Ayanga appearing on the ground after mounting a Rampart in the Junk Run mission.
- FixedFixed animation issue when Kahl is running with the Salvaged Kuva Ayanga.
- FixedFixed Kuva Ayanga firing projectiles back on the player with maximum Fire Rate.
- FixedFixed the Kuva Ayanga missing its handle animations.
- ChangedKuva Ayanga: 50%