CodexWarframe database
Modular · Kitgun

Gaze

Details

Total damage0
Critical chance0 %
Critical multiplier×0
Status chance0 %
Riven disposition●●●●○

Damage

Magnetic0.5

Attack modes

Attack modesDamageCritical chanceCritical multiplierStatus chance
Normal Attack0 %×00 %
Area of Effect0 %×00 %

Components

Blueprint
  • Solaris United (Rude Zuud), Neutral100 %
Cryotic ×1,200
+4 more sources
  • Earth/Cetus (Level 10 - 30 Cetus Bounty), Rotation B15.97 %
  • Earth/Cetus (Level 5 - 15 Cetus Bounty), Rotation B15.49 %
  • Earth/Cetus (Level 10 - 30 Cetus Bounty), Rotation B15.32 %
  • Earth/Cetus (Level 5 - 15 Cetus Bounty), Rotation B15.18 %

Foundry

Credits5,000
Build time1 h

History · 12

Lines from the official update notes that mention this entry.

    • FixedFixed the Vessel's Gaze dealing no damage if the ability was used before a specific segment in the Vessel quest.
    • ChangedVazarin’s Void Snare no longer pulls enemies affected by Entangle, Condemn, Gaze or Stasis.
    • ChangedFixed Xaku’s Gaze indefinitely freezing Oraxia in Isleweaver, causing players to be unable to progress past this stage.
    • FixedFixed enemies held by Xaku’s Gaze attempting to attack friendly units (Specters, Crewmates, or other players' companions).
    • FixedFixed inability to release a target from Xaku’s Gaze if you don't have Energy.
    • ChangedTombfinger and Rattleguts are Rifles, and Catchmoon is a Shotgun. (Gaze is neither as it’s classified as a Beam weapon)
    • ChangedXaku’s Gaze ability has been added to the Railjack Tactical Menu.
    • FixedFixed Primary Kitguns crafted with the Gaze Chamber having very slow Ammo recharge rate when upgraded with max rank Pax Charge.
4 older updates
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