Primary · Rifle
Ferrox
Discharge a rail of ionized death or throw the Ferrox like a spear and create a localized field of attraction no enemy can escape from.
Details
Total damage350
Critical chance32 %
Critical multiplier×2.8
Status chance10 %
Fire rate1.33
Magazine10
Reload1.8 s
TriggerCharge
NoiseAlarming
Riven disposition●●●●○
Damage
Puncture245
Slash70
Impact35
Attack modes
| Attack modes | Damage | Critical chance | Critical multiplier | Status chance |
|---|---|---|---|---|
| Charged Shot | Impact 35, Slash 70, Puncture 245 | 32 % | ×2.8 | 10 % |
| Radial Attack | Impact 100 | 32 % | ×2.8 | 10 % |
| Spear Throw | Impact 35, Slash 10, Puncture 5 | 4 % | ×2 | 33 % |
| Attraction Field | Electricity 150 | 4 % | ×2 | 50 % |
Polarities
Madurai Vazarin
Components

Alloy Plate ×30,000
- Mars/Gradivus (Caches), Rotation B12.65 %
- Mercury/Neruda (Caches), Rotation B12.65 %
- Mercury/Terminus (Caches), Rotation B12.65 %
- Neptune/Cephalon Capture (Conclave), Rotation B12.65 %
+4 more sources
- Saturn/Annihilation (Conclave), Rotation B12.65 %
- Saturn/Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Lunaro (Conclave), Rotation B12.65 %
- Saturn/Team Annihilation (Conclave), Rotation B12.65 %

Blueprint
- Market: 15,000 credits

Fieldron ×5

Salvage ×35,000
- Neptune/Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Annihilation (Conclave), Rotation B12.65 %
- Saturn/Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Lunaro (Conclave), Rotation B12.65 %
+4 more sources
- Saturn/Team Annihilation (Conclave), Rotation B12.65 %
- Saturn/Variant Annihilation (Conclave), Rotation B12.65 %
- Saturn/Variant Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Variant Team Annihilation (Conclave), Rotation B12.65 %
Foundry
Credits30,000
Build time1 d
Market
Blueprint (credits)15,000
Built item (platinum)150
History · 14
Lines from the official update notes that mention this entry.
- ChangedFerrox: 1.25->1.2
- FixedFixed Volt’s Electric Shield critical multiplier applying twice per Shield to various hitscan weapons (ex: Opticor, Ferrox, Onos’ Incarnon Mode, etc.), resulting in unintentionally high and inconsistent damage numbers.
- FixedFor example, using weapons like Ferrox or Mausolon was impacting the shield and causing detonation visuals and sometimes staggering or knocking you down.
- ChangedFerrox: 40%
- FixedFixed broken functionality if the Ferrox is the only weapon equipped and you pick up Ammo while it’s been thrown.
- FixedFixed seeing a large beam of light FX when firing the Ferrox with Mirage’s Hall of Mirrors active as reported here:
- ChangedFixed Ash’s Shuriken applying numerous Slash Status Effects to every enemy (even ones not hit) if in a group together (using Ferrox’s Alt Fire to group enemies closely).
- FixedFixed AI (Rescue Targets, Specters, etc) not being able to use the Ferrox.
6 older updates
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