Melee
Falcor
Carve through enemies with surgical precision using this Corpus-tech glaive.
Details
Total damage230
Critical chance12 %
Critical multiplier×1.6
Status chance34 %
Attack speed0.83
Range1.3 m
Follow-through0.7
Combo duration5 s
Heavy attack230
Slam attack690
Slide attack460
Riven disposition●●●●○
Damage
Slash92
Electricity84
Impact36
Puncture18
Attack modes
| Attack modes | Damage | Critical chance | Critical multiplier | Status chance |
|---|---|---|---|---|
| Normal Attack | Impact 36, Slash 92, Puncture 18, Electricity 84 | 12 % | ×1.6 | 34 % |
| Throw | Impact 20, Slash 80, Puncture 40, Electricity 110 | 14 % | ×1.8 | 36 % |
| Throw Bounce Explosion | Electricity 345 | 14 % | ×1.8 | 36 % |
| Throw Recall Explosion | Electricity 690 | 14 % | ×1.8 | 36 % |
| Charged Throw | Impact 56, Slash 230, Puncture 20, Electricity 200 | 16 % | ×2 | 38 % |
| Charged Throw Bounce Explosion | Electricity 690 | 16 % | ×2 | 38 % |
| Charged Throw Recall Explosion | Electricity 1,380 | 16 % | ×2 | 38 % |
| Slam Attack | Electricity 460 | 12 % | ×1.6 | 34 % |
Components

Alloy Plate ×8,500
- Mars/Gradivus (Caches), Rotation B12.65 %
- Mercury/Neruda (Caches), Rotation B12.65 %
- Mercury/Terminus (Caches), Rotation B12.65 %
- Neptune/Cephalon Capture (Conclave), Rotation B12.65 %
+4 more sources
- Saturn/Annihilation (Conclave), Rotation B12.65 %
- Saturn/Cephalon Capture (Conclave), Rotation B12.65 %
- Saturn/Lunaro (Conclave), Rotation B12.65 %
- Saturn/Team Annihilation (Conclave), Rotation B12.65 %

Blueprint
- Market: 15,000 credits

Circuits ×1,650
- Earth/Cetus (Level 10 - 30 Cetus Bounty), Rotation C25 %
- Venus/Orb Vallis (Level 20 - 40 Orb Vallis Bounty), Rotation A25 %
- Earth/Cetus (Level 10 - 30 Cetus Bounty), Rotation C15.97 %
- Earth/Cetus (Level 10 - 30 Cetus Bounty), Rotation C15.32 %

Fieldron ×5
Foundry
Credits20,000
Build time1 d
Market
Blueprint (credits)15,000
Built item (platinum)200
History · 6
Lines from the official update notes that mention this entry.
- ChangedFalcor: 1.3->1.2
- FixedFixed the attack VFX on the Falcor and Xoris being exceedingly bright if High Shader Quality is toggled off.
- FixedFixed the Falcor quick throw losing velocity when hitting anything.
- ChangedFalcor: 50%
- FixedFixed Falcor’s Energy color persisting as default.
- FixedFixed missing equip and unequip sounds on the Falcor.
