Arch-Gun
Cortege
An ancient weapon designed by the Entrati for use by their Necramechs. Primary fire siphons life essence from the target to fuel a devastating secondary fire. A heavy flamethrower with surprising range. Secondary fire launches three projectiles in a fan pattern that explode, leaving a damaging area of effect for a short duration.
Details
Total damage90
Critical chance20 %
Critical multiplier×1.9
Status chance40 %
Fire rate12
Magazine100
Reload3 s
TriggerHeld
NoiseAlarming
Riven disposition●●●●○
Damage
Heat90
Attack modes
| Attack modes | Damage | Critical chance | Critical multiplier | Status chance |
|---|---|---|---|---|
| Held | Heat 90 | 20 % | ×1.9 | 40 % |
| Grenade Impact | Impact 10 | 30 % | ×2.4 | 16.7 % |
| Radial Attack | Blast 1,000 | 30 % | ×2.4 | 16.7 % |
Components
Foundry
Credits20,000
Build time12 h
History · 6
Lines from the official update notes that mention this entry.
- FixedFixed the Cortege locking players in the alt-fire mode after pressing the input while it’s uncharged.
- ChangedImproved the visibility of Cortege’s beam when using a black energy color with lower GPU Particle Quality settings.
- FixedFixed the Cortege’s beam being invisible when the energy color is set to black.
- FixedFixed Cortege prompting to install a Gravimag first as opposed to a Catalyst. This weapon comes with a Gravimag pre-installed, it will only ask you for a Catalyst if you wish to add one.
- FixedFixed Cortege doing incorrect Damage type in Heavy Weapon mode.
- FixedFind the Cortege Blueprint as well as its Components from the Necraloid Syndicate.
- FixedAs outlined in a recent Dev Workshop, all new weapons in the update are starting with a minimum Riven disposition of 0.5. This includes the new Archgun weapons, Mausolon and Cortege. Archgun Riven dispositions have not been rebalanced in the past, but they will be included in our quarterly changes going forward, starting with the next Prime Access!



