Primary · Rifle
Battacor
A weapon that builds charge the more it kills. Hit capacity then release for an obliterating discharge of power.
Details
Total damage66
Critical chance32 %
Critical multiplier×2.4
Status chance18 %
Fire rate3.57
Magazine60
Reload2 s
TriggerAuto Burst
NoiseAlarming
Riven disposition●●●●○
Damage
Magnetic42
Puncture24
Attack modes
| Attack modes | Damage | Critical chance | Critical multiplier | Status chance |
|---|---|---|---|---|
| Normal Attack | Puncture 24, Magnetic 42 | 32 % | ×2.4 | 18 % |
| Secondary Fire | Radiation 208 | 34 % | ×3 | 8 % |
| Secondary Fire AoE | Radiation 208 | 34 % | ×3 | 50 % |
Components

Blueprint
- Market: 15,000 credits

Fieldron ×10

Heart Noctrul ×25

Tepa Nodule ×40

Tromyzon Entroplasma ×20
- Exploiter Orb50.01 %
Foundry
Credits25,000
Build time1 d
Market
Blueprint (credits)15,000
Built item (platinum)175
History · 10
Lines from the official update notes that mention this entry.
- ChangedBattacor: 1.1->1.2
- FixedFixed Battacor’s Sentient Barrage alt fire discharge automatically queuing a second shot that does not track enemies hit correctly when the “Fire Manual Trigger Weapons Continuously" toggle is enabled.
- ChangedSentient Barrage (Battacor)
- FixedFixed kills with the Battacor's Alt Fire contributing towards its charges.
- FixedFixed the Battacor having unlimited usage of Alt Fire.
- ChangedBattacor: 40%
- FixedFixed the Battacor’s Charge state FX not always triggering for Clients.
- FixedFixed having 0% Accuracy when using the Battacor exclusively.
- FixedFixed the Battacor charge UI persisting on the screen in times where it should be hidden (hacking, etc).
2 older updates
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