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Nyx

Psychic attacks make Nyx a dangerous foe. She reaches into enemy consciousness to provide crowd control and turn their attacks back on them. Such manipulation can turn the tide of battle.

Details

Health270
Shield270
Armor105
Energy175
Sprint speed1.1

Abilities

Passive

Nyx gains +40% Critical Chance on Primary and Secondary weapons per Confused enemy within Affinity Range, up to +200%.

1Mind Control

Nyx seizes control of a target's mind, compelling them to fight for the Tenno cause. Controlled enemies have increased Radiation Status Chance. When Nyx shoots them, they also have an increased Damage Multiplier.

2Psychic Bolts

Nyx unleashes a volley of psychic bolts that track and strike nearby enemies with telekinetic precision. When enemies are slain, additional bolts scatter to new targets. Striking foes weakens their defenses and transfers a portion to Nyx.

3Chaos

Nyx releases a devastating psychic pulse, disorienting enemies in a wide radius and forcing them to turn on each other. Confused foes lash out at random factions.

4Absorb

Nyx draws in and contains the damage dealt to her and the damage confused enemies deal to each other then converts it into a devastating radial blast. Following the blast, she enters a brief invulnerable state and gains a Weapon Damage boost proportional to the absorbed damage.

Polarities

Aura polarity
Naramon
Mod slots
Madurai Naramon

Components

Blueprint
  • Market: 25,000 credits
Chassis
  • Phorid Assassination38.72 %
Neuroptics
  • Phorid Assassination38.72 %
Systems
  • Phorid Assassination22.56 %

Foundry

Credits25,000
Build time3 d

Market

Blueprint (credits)25,000
Built item (platinum)225

History · 76

Lines from the official update notes that mention this entry.

    • FixedFixed Nyx jumping immediately after Assimilate ends resulting in her being unable to double jump for the remainder of the mission.
    • FixedFixed Nyx's Mind Control being able to apply to enemy Follies.
    • FixedFixed player Overguard being able to take damage during invulnerability caused by Nyx’s Absorb, Excalibur’s Slash Dash, Dagath’s Rakhali's Cavalry, and Qorvex’s Crucible Blast.
    • FixedFixed Nyx being able to slide and bullet jump during Assimilate Absorb after casting Brightbonnet.
    • FixedFixed radiation Status Effects from Nyx's Chaos not being counted for Arcane Universal Fallout.
    • ChangedNyx’s Mind Control can no longer be cast on immortal enemies, notably those affected by Garuda’s Blood Altar.
    • ChangedThis was leading to cases of Mind Control targets having obscene amounts of Bonus Damage —  over a billion percent, in certain situations. While big numbers are fun, sometimes they can in fact be too big. We've removed the ability to cast Mind Control on immortal targets to prevent further unintended interactions.
    • FixedFixed Armor gained from Nyx’s Psychic Bolts resetting after hitting 700 points instead of the intended 1000.
    • ChangedBeast Companions and targets Mind Controlled by Nyx will now ignore most invulnerable enemies and not attack them.
    • FixedFixed being able to use Heavy Weapon while Nyx’s Absorb is active.
    • FixedFixed Nyx’s Mind Controlled allies not being able to be healed by abilities that target friendly NPCs.
    • FixedFixed Nyx’s Assimilate Augment applying Efficiency twice.
    • FixedFixed damage absorbed from Chaos'd enemies not affecting the radius of Nyx's Absorb explosion.
68 older updates
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