Limbo
Master the rift between shadow and substance. Limbo disrupts time-space to provide crowd control. He is at home where others struggle with what is real.
Details
Abilities
Dodge to enter and exit the Rift. Entering leaves behind a small Rift portal lasting 5s. Energy slowly recharges in the Rift, and each enemy killed in there also gives 10 Energy.

Casts a wave of Rift energy that damages hostiles while pushing enemies and allies out of Limbo's current plane of existence.

Freezes Rift-bound enemies. While active, enemy projectiles are arrested in mid-air, resuming its trajectory when stasis ends.

Surges nearby Rift-bound enemies with Rift energy. When killed the Rift Surge is transferred to a nearby enemy outside the rift. Surged enemies that leave the Rift perform a radial Banish.

A violent blast of Void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast.
Polarities
- Aura polarity
- Naramon
- Mod slots
- Madurai Madurai
Components

- Market: 35,000 credits

- Cephalon Simaris, Complete The Limbo Theorem100 %

- Cephalon Simaris, Complete The Limbo Theorem100 %


- Cephalon Simaris, Complete The Limbo Theorem100 %
Foundry
Market
History · 93
Lines from the official update notes that mention this entry.
- AddedImage Description: Five new Community Glyphs are displayed across two rows. In row 1 from left to right are Follie, Limbo, and Baruuk. In row 2 are Wukong and Mag.
- AddedCommunity Limbo Glyph by RoboMythos
- FixedLaser Limbo
- FixedFixed overlapping Nullifier bubbles in Limbo's Cataclysm causing Nullifiers to become invulnerable to attacks.
- FixedFixed a script error related to Limbo's Cataclysm.
- ChangedVazarin’s Void Snare no longer pulls enemies affected by Entangle, Condemn, Gaze or Stasis.
- ChangedLimbo's Banish
- ChangedAdded Limbo’s Banish to the “Invert Tap/Hold Abilities” setting.
- FixedFixed a dialogue typo in the Limbo Theorem Quest.
- Fixed(Hot-dropped on Monday) More fixes towards various issues (ex: being unable to equip/unequip Kubrow) occurring when merging accounts that both have Kubrows in various states (incubating, incubated, etc.). To prevent further issues, newly merged accounts automatically put 1 of the 2 Kubrows into Stasis.
- FixedFixed Companion Incubation not progressing after merging two accounts that both had a Companion active. Moving forward, new merges will automatically move those Companions into Stasis to avoid this issue.
85 older updates
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