Gyre
Annihilate enemies with the conductivity of coils and transmitters. Gyre’s electric attacks provide crowd control. She is the embodiment of elegant theory.
Details
Abilities
Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.

Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.

Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.

Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.

Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.
Polarities
- Aura polarity
- Naramon
- Mod slots
- Madurai Vazarin
Components

- Zariman Ten Zero (Level 110 - 115 Zariman Bounty), Rotation C12.99 %
- Zariman Ten Zero (Level 90 - 95 Zariman Bounty), Rotation C12.99 %

- Zariman Ten Zero (Level 60 - 65 Zariman Bounty), Rotation C13.56 %

- Zariman Ten Zero (Level 50 - 55 Zariman Bounty), Rotation C13.04 %


- Zariman Ten Zero (Level 70 - 75 Zariman Bounty), Rotation C11.9 %
Foundry
Market
History · 23
Lines from the official update notes that mention this entry.
- ChangedAdded extra support for Camera Position offsets to Hildryn’s Balefire and Gyre’s Rotorswell.
- FixedFixed Gyre Prime’s Arcsphere not using her Prime mesh when enhanced.
- FixedFixed Gyre’s Coil Horizon not fully taking tints.
- FixedFixed Cathode Grace's VFX not respecting custom tints on Gyre Prime.
- FixedFixed Vauban’s Bastille being unable to be cast while inside Gyre’s Arcsphere if Conductive Sphere is equipped.
- FixedFixed Gyre Prime’s skirt not lifting while using her Rotorswell ability with the Gyre Kuvael Monarch Skin equipped.
- FixedFixed Coil Horizon and Rotorswell not using Gyre Prime’s ability prime VFX while other skins are equipped.
- FixedFixed several armor offset issues on the Gyre Vortengeist Skin.
- ChangedNew Augment Mods for Lavos, Xaku, Styanax, and Gyre are available to acquire from the Faction Syndicates!
- ChangedRotorswell Augment: 35% of damage received is redirected toward the instigator as Electricity Damage.
- FixedFixed the Simulor’s projectiles not doing damage after passing through Gyre’s Arc Sphere if both the Conductive Sphere and Spontaneous Singularity Augments are equipped.
- FixedFixed the Gyre Vortengeist and Kullervo Apostate’s tint channels making colors appear too dull.
- FixedFixed a rare crash if Gyre received self-damage with Rotorswell active.
- FixedFixed the Styanax Prex, Gyre Prex, and Dante Prex laying down in their decoration preview diorama.
- FixedFixed Warframe Augment Mods that buff Element Damage (e.g., Volt’s Shock Trooper, Lavos’ Valence Formation, Gyre’s Conductive Sphere) not buffing Status Effect damage (e.g., Electricity ticks).
- FixedFixed the Conductive Sphere Augment causing enemy fire to inflict Electricity Status Effects onto Gyre.
- ChangedAdded Protea, Gyre, and Nidus Community Customizations from Prime Time 431.
15 older updates
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