Railjack
The Railjack is a crewed Tenno warship that players restore and fly in Empyrean space combat. It carries a pilot, gunners and engineers, can launch Archwing boarders, and is customised with House-made components and turrets. Since 2026 its Steel Path missions also drop Mk IV turret wreckage.
Details
- Hull (Health)
- 1050
- Shield
- 1000
- Armor
- 650
- Speed
- 150 m/s
- Boost multiplier
- x1.3
- Forge capacity
- 200
How to get it
Finish the Rising Tide quest (requires The War Within): buy the Railjack Cephalon blueprint in the Market (35,000 Credits), then go to a Dry Dock (Saturn/Pluto relay or Clan Dojo) where Cephalon Cy guides you through building six hull sections, each costing 25,000 Credits. A Lua Void Key mission then powers the Reliquary Drive. Alternatively, the Starter Railjack Bundle (175 Platinum) gives a finished ship. After that, components (Reactors, Engines, Shield Arrays, Plating) and armaments come as wreckage from Empyrean enemies (Sigma, Lavan, Vidar and Zetki Houses, Mk I to Mk IV); wreckage must be repaired (2 hours, or rushed) before you can install it. Better Sigma parts come from Clan Dojo research.
Prerequisites
The War Within completed; Rising Tide quest
Components
| Part | Source | Chance |
|---|---|---|
| Fuselage (250 Plastids, 1,250 Rubedo, 3 Neural Sensors, 25,000 Credits) | Dry Dock build during Rising Tide | |
| Propulsion Systems (250 Cryotic, 1 Orokin Cell, 1,250 Nano Spores, 25,000 Credits) | Dry Dock build during Rising Tide | |
| Port Nacelle (400 Circuits, 2,000 Alloy Plate, 500 Polymer Bundle, 25,000 Credits) | Dry Dock build during Rising Tide | |
| Starboard Nacelle (400 Circuits, 2,000 Alloy Plate, 500 Polymer Bundle, 25,000 Credits) | Dry Dock build during Rising Tide | |
| Tail Section (750 Ferrite, 300 Polymer Bundle, 250 Cryotic, 25,000 Credits) | Dry Dock build during Rising Tide | |
| Engine Cowling (10 Detonite Ampules, 750 Ferrite, 1,000 Salvage, 25,000 Credits) | Dry Dock build during Rising Tide | |
| Reactors / Engines / Shield Arrays / Plating (Sigma, Lavan, Vidar, Zetki) | Wreckage from Empyrean enemies; Sigma versions from Dry Dock and Dojo research | |
| Turrets: Apoc, Carcinnox, Cryophon, Glazio, Laith, Photor, Pulsar, Talyn, Vort | Wreckage from Empyrean missions (Mk IV from Steel Path Railjack missions) | |
| Ordnance: Galvarc, Milati, Tycho Seeker (Sigma only) | Dry Dock |
History · 114
Lines from the official update notes that mention this entry.
- FixedFixed a script error when hovering over different categories in the Railjack menu.
- FixedFixed suggested Polarity marker bleeding across Mod categories in the Railjack Plexus.
- ChangedCrewman: added Railjack and Narmer variants
- ChangedRailgun Moa: added Railjack variants
- FixedThis is Narin’s Railjack ability.
- FixedFixed Sirius & Orion spawning in the middle of the ship instead of the front when starting a Railjack mission.
- FixedFixed the Onslaught Matrix Mod infinitely stacking if you complete Railjack missions without returning to the Orbiter.
- FixedFixed Jade’s Symphony of Mercy increasing the damage of Railjack armaments.
- FixedFixed Temple being unable to earn charge for Lizzie after completing subsequent Railjack missions.
- FixedFixed Clients getting stuck in an infinite loading loop if the Host closes the game during loading a Railjack mission.
- FixedFixed a loss of function if Transference is activated upon entering an Archwing gameplay zone in Railjack missions.
- FixedFixed the wrong entry animation being shown when boarding a Grineer Crewship in Railjack missions.
- FixedFixed cargo boxes having collision after being shot off of the ship, causing Railjack to bounce off of them in the Scoria’s Angel mission.
- FixedFixed personal Railjack's tints not being respected if they were set to default when doing The Kuva Wytch or Scoria’s Angel missions.
- FixedFixed Ryoku not attacking boarding parties in The Kuva Wytch Railjack missions.
- FixedFixed dying and respawning in the Railjack segment of Uranus Proxima missions causing player usernames to be replaced with Crew names.
- FixedFixed the wrong Revive button callout after dying during a Railjack mission.
- FixedFixed Railjack Battle Mods not displaying stat information when Fused via the Plexus console in the Orbiter.
- FixedFixed texture flickering inside of Corpus ship in Railjack missions.
- FixedFixed a script error related to casting Wellspring and then Jade Stars in Railjack missions.
- ChangedPreviously: Complete 8 Railjack Missions
- ChangedRemoved the following Railjack Acts:
- ChangedRailjack reticles are now solid white to improve their visibility.
- FixedFixed the Void Hole’s explosion SFX being out of sync in Railjack missions.
- FixedFixed House Lavan Components not properly applying their unique trait if triggered via the Archwing Slingshot in Railjack missions.
- FixedFixed entering a Uranus Proxima mission with a personal Railjack resulting in the Squad HUD using the names of Ryoku or Vena’s Crew. (This was a UI-only issue).
- FixedFixed a crash upon returning to the Dry Dock with Vena in your Railjack Crew.
- FixedFixed a script error related to Railjack component research.
- FixedFixed Uranus Proxima missions not ending if players run out of revives or the Railjack suffers a catastrophic failure (that is not repaired in time).
- FixedFixed borrowed Railjack using a player's equipped Tactical Mods after a Host Migration.
- ChangedSteel Essence Acquisition In Steel Path Railjack:
- ChangedNew Addition: Mk Iv Railjack Turrets:
- ChangedWith today’s hotfix, this wish is coming true! Steel Path Railjack missions now drop MK IV Railjack Turrets as part of the mission drop tables. These MK IV variants of Railjack Turrets are around 50% more powerful than their MK III versions, and come in every House except Sigma (as this house is Research exclusive).
- ChangedSteel Path Railjack drop tables have been adjusted to add these new Turrets — including the removal of MK I and II Components and Armaments from enemy droptables. Check our drop table site for the full array of changes.
- ChangedOnly Railjack Turrets are getting the MK IV upgrade with this hotfix — we’ll revisit the need for Ordnances and Components in the future.
- FixedFixed a script error when attempting to open the Railjack Tactical Screen immediately upon loading into a mission.
106 older updates
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