Itzal
Designed for quick clandestine attacks, the Itzal Archwing excels at striking from the darkness of space.
How to get it
Blueprints researched in the Dojo Tenno Lab (requires The Archwing quest), then built in the Foundry.
Details
Abilities

Launch a tethered hook that either pulls enemies close, or pulls the Warframe toward any stationary objects it hooks onto.

Activates a cloaking field that hides the Warframe and any nearby allies who remain stationary.

Forms a miniature black hole that sucks in all nearby objects before rupturing in a massive shock wave.

Deploys drones that fight alongside the Warframe, each detonating in a destructive blast when killed.
Polarities
- Mod slots
- Madurai Vazarin Naramon
Components
Foundry
History · 22
Lines from the official update notes that mention this entry.
- FixedFixed script error and various glitches that could occur if different variations of the grapple hook ability (Valkyr’s Rip Line, Itzal’s Arch Line, etc.) were used at the same time.
- ChangedAcolytes will now be teleported to a safe location if pulled into water. This fixes Itzal’s Cosmic Crush pulling Acolytes into water volumes where they instantly died.
- FixedFixed permanent Water FX on players using Itzal’s Arch Line to escape water.
- ChangedFixed enemy Crewships attempting to fire at things that aren't visible, either due to cover or via being invisible (ie. Itzal).
- ChangedFixed script crash that could occur from Fighter Escort spawns.
- ChangedARCH LINE has replaced Itzal’s Blink ability:Launch a tethered hook that either pulls enemies close, or pulls the Warframe towards any stationary objects it hooks onto.
- FixedFixed being able to use Itzal’s Blink in Submersible levels to swim or fall outside of the map.
- FixedFixed using the Itzal’s Fighter Escort ability while in Submersible water resulting in immediate drone destruction and the infamous ‘Abilities In Use’ issue.
- FixedFixed the Itzal’s Penumbra Ability resulting in a ‘ugly insta stop’ animation.
14 older updates
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