Archwing
Elytron
This heavy duty Archwing was designed for one purpose, destruction.
How to get it
Blueprints researched in the Dojo Tenno Lab (requires The Archwing quest), then built in the Foundry.
Details
Health765
Shield745
Armor145
Energy120
Sprint speed0.9
Abilities

1Bloomer
Fires a high-yield, remotely detonated explosive projectile capable of latching onto targets.

2Core Vent
Vents out the Archwing's propulsion core, confusing enemy projectiles and causing them to detonate.

3Thumper
Creates a localized storm of punishing explosions.

4Warhead
Launches a plodding missile capable of unleashing a massive explosion.
Polarities
- Mod slots
- Madurai Vazarin Naramon
Components
Foundry
Credits25,000
Build time1.5 d
History · 8
Lines from the official update notes that mention this entry.
- FixedFixed Thumper and Eidolon limbs not taking the correct amount of damage when struck by the Voidrig’s Arquebex.
- FixedFixed Ramparts in the Junk Run Break Narmer mission running out of ammo, preventing being able to complete the Thumper fight. They now have infinite ammo!
- FixedFixed an issue that allowed multiple Thumper weak points to be destroyed at the same time, resulting in it becoming invulnerable.
- AddedNew Thumper variants have been added to the Post-New War Plains of Eidolon! By selecting the Narmer Bounty you’ll find these Thumpers ambiently patrolling the Plains.
- ChangedFixed a script error that could occur after killing the Thumper, such as Operator Amps.
- ChangedMake sure to visit Nakak and get your Tusk Thumper Floofs by trading in Resources! There’s one for each type of Thumper, collect them all!
- FixedPotential fix for Elytron’s Warhead ability having an enormous cooldown time.
- ChangedOptimized Swift Deth, Striker, and Thumper precepts to improve performance and reduce network traffic.




