Melee Mod
Weeping Wounds
Details
- Polarity
- Madurai
- Rarity
- Uncommon
- Base drain
- 4
- Max rank
- 5
- Compatible with
- Melee
Rank effects
| Rank 0 | +6.7% Status Chance per Combo Multiplier |
| Rank 1 | +13.3% Status Chance per Combo Multiplier |
| Rank 2 | +20% Status Chance per Combo Multiplier |
| Rank 3 | +26.7% Status Chance per Combo Multiplier |
| Rank 4 | +33.3% Status Chance per Combo Multiplier |
| Rank 5 | +40% Status Chance per Combo Multiplier |
Drop locations
| Source | Rarity | Chance |
|---|---|---|
| Deimos/Cambion Drift (Level 15 - 25 Cambion Drift Bounty), Rotation A | Uncommon | 14 % |
| Deimos/Cambion Drift (Level 15 - 25 Cambion Drift Bounty), Rotation A | Uncommon | 10.29 % |
| Deimos/Cambion Drift (Level 15 - 25 Cambion Drift Bounty), Rotation A | Rare | 7.95 % |
| Duviri/Endless: Tier 1 (Normal) | Legendary | 0.67 % |
| Duviri/Endless: Tier 3 (Normal) | Legendary | 0.67 % |
History · 6
Lines from the official update notes that mention this entry.
- FixedFixed the Blood Rush, Weeping Wounds and Arca Tritron’s Slam Capacitor HUD buff icons not stacking beyond 1x.
- ChangedWeeping Wounds
- ChangedMods like Blood Rush, Weeping Wounds, and Body Count as well as Focus abilities like Naramon’s Power Spike now work with this new system.
- FixedFixed Xoris being able to spontaneously shed combo-stack buffs (Blood Rush/Weeping Wounds) as if they had done a heavy attack, but without actually doing it, when chaining throws.
- ChangedWeeping Wounds
- FixedFixed Blood Rush, Gladiator Mod Set, and Weeping Wounds bonuses not resetting if you’re the Operator when the Combo expires.
- ChangedFixed Weeping Wounds Mod not applying its bonus correctly.