Warframe Mod
Target Fixation
Details
- Polarity
- Zenurik
- Rarity
- Rare
- Base drain
- 6
- Max rank
- 3
- Compatible with
- Zephyr
Rank effects
| Rank 0 | Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 40%. Damage resets upon being on the ground for 2s. |
| Rank 1 | Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 60%. Damage resets upon being on the ground for 2s. |
| Rank 2 | Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 80%. Damage resets upon being on the ground for 2s. |
| Rank 3 | Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on the ground for 2s. |
Drop locations
| Source | Rarity | Chance |
|---|---|---|
| New Loka, Flawless | Common | 100 % |
| Red Veil, Exalted | Common | 100 % |
History · 2
Lines from the official update notes that mention this entry.
- ChangedFixed Zephyr's Tailwind Target Fixation Augment not counting enemies with Overguard when building up extra damage.
- ChangedZephyr’s Target Fixation augment