CodexWarframe database
Warframe Mod

Target Fixation

Details

Polarity
Zenurik
Rarity
Rare
Base drain
6
Max rank
3
Compatible with
Zephyr

Rank effects

Rank 0Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 40%. Damage resets upon being on the ground for 2s.
Rank 1Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 60%. Damage resets upon being on the ground for 2s.
Rank 2Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 80%. Damage resets upon being on the ground for 2s.
Rank 3Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on the ground for 2s.

Drop locations

SourceRarityChance
New Loka, FlawlessCommon100 %
Red Veil, ExaltedCommon100 %

History · 2

Lines from the official update notes that mention this entry.

    • ChangedFixed Zephyr's Tailwind Target Fixation Augment not counting enemies with Overguard when building up extra damage.
    • ChangedZephyr’s Target Fixation augment