Plexus Mod
Forward Artillery
Details
- Polarity
- Madurai
- Rarity
- Rare
- Base drain
- 6
- Max rank
- 10
Rank effects
| Rank 0 | +9.1% Forward Artillery Damage |
| Rank 1 | +18.2% Forward Artillery Damage |
| Rank 2 | +27.3% Forward Artillery Damage |
| Rank 3 | +36.4% Forward Artillery Damage |
| Rank 4 | +45.5% Forward Artillery Damage |
| Rank 5 | +54.5% Forward Artillery Damage |
| Rank 6 | +63.6% Forward Artillery Damage |
| Rank 7 | +72.7% Forward Artillery Damage |
| Rank 8 | +81.8% Forward Artillery Damage |
| Rank 9 | +90.9% Forward Artillery Damage |
| Rank 10 | +100% Forward Artillery Damage |
| Rank 11 | +109.1% Forward Artillery Damage |
| Rank 12 | +118.2% Forward Artillery Damage |
| Rank 13 | +127.3% Forward Artillery Damage |
Drop locations
| Source | Rarity | Chance |
|---|---|---|
| Kosma Cutter | Rare | 0.63 % |
| Elite Kosma Cutter | Rare | 0.25 % |
| Elite Orm Basilisk | Rare | 0.21 % |
| Elite Taro Basilisk | Rare | 0.17 % |
| Taro Basilisk | Rare | 0.15 % |
| Elite Vorac Harpi | Legendary | 0.1 % |
History · 9
Lines from the official update notes that mention this entry.
- ChangedFixed buzzing SFX when charging up Forward Artillery rapidly in The Kuva Wytch missions.
- FixedForward Artillery
- FixedForward Artillery
- FixedFixed Yareli being ejected into space if she enters the Railjack’s Forward Artillery while dismounting from Merulina.
- FixedFixed falling outside of your Railjack and dying if you paused the game at the same time as mounting the Forward Artillery.
- FixedFixed Railjack Forward Artillery not doing as much damage to Speakers in the Coda Technocyte Concert mission when used by Clients compared to Host.
- ChangedDestroy a Crewship with Forward Artillery
- FixedFixed a script error that could occur if the Railjack Forward Artillery fired during a Host migration.
- FixedCrew Piloting the Railjack will now hold position when you are either in the Archwing Slingshot or using the Forward Artillery.
- FixedFixed Crew attempting to get into the Forward Artillery and/or Pilot harness after giving all three Crew the ‘Gunner’ role.
- FixedFixed a script error when firing the Forward Artillery.
- ChangedFixed the Railjack Forward Artillery not damaging Crewships past their engines. You should find that the Forward Artillery hits harder and your shot isn’t wasted on just destroying the Crewship engines!
- ChangedFixed Dome Charges being consumed when a Client enters the Forward Artillery, regardless of actually firing the BFG.
- ChangedFixed issue where Clients would see Forward Artillery reload multiple times while waiting for Host to put Dome Charges in the weapon.
1 older updates
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