Shotgun Mod
Acid Shells
Details
- Polarity
- Madurai
- Rarity
- Uncommon
- Base drain
- 4
- Max rank
- 5
- Compatible with
- Sobek
Rank effects
| Rank 0 | Enemies explode on death, dealing 75 Corrosive Damage (+8% Enemy Max Health) in a 10m radius. |
| Rank 1 | Enemies explode on death, dealing 150 Corrosive Damage (+15% Enemy Max Health) in a 10m radius. |
| Rank 2 | Enemies explode on death, dealing 225 Corrosive Damage (+23% Enemy Max Health) in a 10m radius. |
| Rank 3 | Enemies explode on death, dealing 300 Corrosive Damage (+30% Enemy Max Health) in a 10m radius. |
| Rank 4 | Enemies explode on death, dealing 375 Corrosive Damage (+38% Enemy Max Health) in a 10m radius. |
| Rank 5 | Enemies explode on death, dealing 450 Corrosive Damage (+45% Enemy Max Health) in a 10m radius. |
Drop locations
| Source | Rarity | Chance |
|---|---|---|
| Kela De Thaym | Uncommon | 11.11 % |
History · 7
Lines from the official update notes that mention this entry.
- ChangedFor the sake of consistency, we have reviewed all death detonation effects as part of the following changes, since this mechanic is not unique to Acid Shells:
- ChangedKnown issue: Clients using Sobek’s Acid Shells Augment do not apply Resupply’s elemental damage. This requires further investigation from the team to address.
- FixedFixed the explosions from Acid Shells sometimes failing to damage nearby enemies.
- FixedFixed Acid Shells Mod causing Grineer Dropships to disappear.
- FixedFixed Infested Runners/Crawlers missing the Acid Shells FX when killed
- FixedFixed missing enemy death FX when using Sobex with Acid Shells as per:
- ChangedExplosions on enemy death caused by Vulcan Blitz and Acid Shells mods will now properly alert enemies.