Gear
Tranq Rifle
Tranquilizes animals for the purpose of safe relocation.
Drop locations
| Source | Rarity | Chance |
|---|---|---|
| Entrati (Son), Neutral | Common | 100 % |
| Solaris United (The Business), Neutral | Common | 100 % |
History · 8
Lines from the official update notes that mention this entry.
- FixedFixed Violet Archon Shard adding Electricity Damage to Tranq Rifle. Those poor animals didn’t see it coming and neither did your attempts at perfect captures.
- ChangedTrail Start Points will now be highlighted with a diamond marker with the Tranq Rifle equipped. Simply holding the Tranq Rifle will show these markers at 20m away, while aiming down the scope will reveal them from up to 50m away.
- ChangedTrail Start Points will now glow similar to footprints when viewed through the Tranq Rifle scope.
- ChangedOnce interacting with a Trail Start Point, a yellow area highlight will appear in your minimap over the last section of the tracks you found. Additionally, we have added diamond markers at key checkpoints in the footprint path that appear when looking down the Tranq Rifle scope.
- ChangedAdjusted the audio and visual cues from the Tranq Rifle to play more or less frequently depending on how far away the animal is.
- ChangedThe Conservation Entrati member now sells a Tranq Rifle for those who have not yet acquired one from Fortuna.
- FixedFixed losing the ability to jump after equipping the Tranq Rifle while in Archwing.
- FixedFixed missing prompt when equipping an Echo-Lure that ‘This item will be automatically available from the Gear Menu while using the Tranq Rifle’.
- ChangedIncreased the Conservation Tranq Rifle clip size from 1 to 3 tranqs!
- ChangedIncreased range of Tranq Rifle pulsing sound from 100m to 180m.
- ChangedIncreased the fire rate of the Tranq Rifle so that it enters the reload state faster.