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Surge Eximus

A quick, dodging Eximus strain available to every faction except the Anarchs. It places a tracking electric current under visible players within 50 meters that erupts into three lightning strikes after a few seconds, which can be dodged or redirected.

Where to find it

Any mission (general Eximus spawn rules)

History · 6

Lines from the official update notes that mention this entry.

    • FixedFixed a script crash at the end of the Surge Eximus' speed ability.
    • ChangedImproved performance issues related to Surge Eximus’ electricity attacks on lower-performance machines.
    • FixedFixed Surge Eximus missing ground and lightening VFX after the first attack.
    • FixedIntroduced a more robust fix for Surge Eximus causing Clients to crash if spawned as certain units.
    • FixedFixed Surge Eximus becoming braindead after being Silenced mid-sprint.
    • FixedFixed performance issues related to Surge Eximus electricity attacks.
    • ChangedSurge Eximus' electricity ability now has a maximum casting range of 50m.
    • ChangedFixed additional cases of Surge Eximus units causing Clients to crash in Uranus Proxima and Deep Mines missions.
    • ChangedFixed the Surge Eximus' electricity ability not being affected by Banshee's Silence.
    • ChangedFixed the Surge Eximus' electricity ability dealing damage across two ticks instead of one.
    • ChangedFixed Surge Eximus being able to target invisible players.
    • FixedFixed more Surge Eximus units causing Clients to crash, notably in missions in the Albrecht's Laboratories tileset.
    • FixedFixed Clients not hearing the Surge Eximus' ability SFX.
    • FixedFixed Clients crashing when encountering certain Surge Eximus units.