Other
Surge Eximus
A quick, dodging Eximus strain available to every faction except the Anarchs. It places a tracking electric current under visible players within 50 meters that erupts into three lightning strikes after a few seconds, which can be dodged or redirected.
Where to find it
Any mission (general Eximus spawn rules)
History · 6
Lines from the official update notes that mention this entry.
- FixedFixed a script crash at the end of the Surge Eximus' speed ability.
- ChangedImproved performance issues related to Surge Eximus’ electricity attacks on lower-performance machines.
- FixedFixed Surge Eximus missing ground and lightening VFX after the first attack.
- FixedIntroduced a more robust fix for Surge Eximus causing Clients to crash if spawned as certain units.
- FixedFixed Surge Eximus becoming braindead after being Silenced mid-sprint.
- FixedFixed performance issues related to Surge Eximus electricity attacks.
- ChangedSurge Eximus' electricity ability now has a maximum casting range of 50m.
- ChangedFixed additional cases of Surge Eximus units causing Clients to crash in Uranus Proxima and Deep Mines missions.
- ChangedFixed the Surge Eximus' electricity ability not being affected by Banshee's Silence.
- ChangedFixed the Surge Eximus' electricity ability dealing damage across two ticks instead of one.
- ChangedFixed Surge Eximus being able to target invisible players.
- FixedFixed more Surge Eximus units causing Clients to crash, notably in missions in the Albrecht's Laboratories tileset.
- FixedFixed Clients not hearing the Surge Eximus' ability SFX.
- FixedFixed Clients crashing when encountering certain Surge Eximus units.